DeletedUser39931
Guest
This is just an idea and im just throwing it out there but a troop fatigue setting on some worlds it could be like the morale setting but not judged on how big the player is but on how far the troops have travelled to the target.
Dunno what everyone else thinks please post either criticism or if you think its a good idea
Proposal:
As an alternative to the feature morale a fatigue setting could be introduced so that the longer the distance one of your armies travels the weaker they fight.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
you will save yourself a lot of time and avoid the risk of your thread being closed quickly
Its fine (apparently).
Reason:
This would be an enhancing feature to the game because it would make borders between alliances a lot more volatile as it would not be possible simply to have a front line of defensive cities due to your attacking forces further away fighting weaker.
Details:
I presume a similar formula to morale where the further the travel time the weaker percentage your troops will fight at.
Visual Aids:
N/A
Balance:
None that I could imagine.
Abuse Prevention:
No.
Summary:
New feature which makes attacking troops fight weaker in proportion to an increase in travel time.
Dunno what everyone else thinks please post either criticism or if you think its a good idea
Proposal:
As an alternative to the feature morale a fatigue setting could be introduced so that the longer the distance one of your armies travels the weaker they fight.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
you will save yourself a lot of time and avoid the risk of your thread being closed quickly
Its fine (apparently).
Reason:
This would be an enhancing feature to the game because it would make borders between alliances a lot more volatile as it would not be possible simply to have a front line of defensive cities due to your attacking forces further away fighting weaker.
Details:
I presume a similar formula to morale where the further the travel time the weaker percentage your troops will fight at.
Visual Aids:
N/A
Balance:
None that I could imagine.
Abuse Prevention:
No.
Summary:
New feature which makes attacking troops fight weaker in proportion to an increase in travel time.
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