Upgrade to 2.13

DeletedUser

Guest
There should eb an option to turn it off lets face it if your going to invite your going to do it at the start of a new world not 8 months in
 

DeletedUser

Guest
i think the option to invite people to your island is nice, but the graphics they've added for it are pretty naff...

if it still looked the same, but gave you those 2 buttons (invite, colonise) when you clicked it, that would be nice.
 

DeletedUser14385

Guest
i think the option to invite people to your island is nice, but the graphics they've added for it are pretty naff...

my nomination for understatement of the year ;) ....why they cant have a classic or modern interface option i just dont know, it would probably be bearable if i could switch views
 

DeletedUser809

Guest
so what is the distribution of dbp now? has anyone figured out what the formula is?
 

DeletedUser

Guest
So, a review of the changes:

Ads to use premium-features: These have been added everywhere, to an extent where it borders to harassment of the players. As a result, some windows now lead slower, farming village demanding in particular. Even as a premium user this is problematic. I play several worlds, but only use gold in one. If I have turned the confirmation window off, I can accidentally activate premium features in the other worlds through a single mis-click.

Island city icons: Looking on the map now looks very ugly and painful, and it's hard to focus what's on it due the the extremely shiny ads asking you to spam more people about joining the game. It makes it harder to get an overview when you look around, since it's hard for the eyes to differentiate cities and their different colours from the shining objects plastered around the islands.

Founding new cities: You can now only found in islands on the 1-2 islands that are in closest proximity of one of your own cities (apart from islands that do not have farming villages, where people should never found cities). This creates huge strategic problems within the game and is very limiting for gameplay. Even though this is a very misguided step by developers, I think they might have added it despite knowing it would harm the game, simply to encourage the use of the invite-function.

Support for mythical units: I tested, and I can confirm that you are now also unable to support cities without a god selected. No biggie, although a bit of a pain in the ***, I would say.

Battle points for support: My main fear is that this will make mass biremes, which is already very powerful, even more attractive, making the servers a little less exciting to play on. I have tested this, and the system distributes battle points between the defender and the supporters, likely giving the third of the battle points to the defender as minimum, and otherwise giving a percentage of battle points depending on the number of units (in population) that the supporter has in the city.

Trading window: An interface change has added zeros the the trading window. This is a useless addition, and makes trading worse since you now have to delete the zero if you're not going to use it and you have to be more careful where you click. Earlier, you could just click anywhere within a field to select it, but now you have to be careful of click the right place.

Once you have sent resources from a city, the numbers in the trade window will be reset. This greatly detracts from the usability of the trade window. Previously, whenever you needed to rebuild a light ship nuke or anything else, you could simply switch between your cities and click trade on all of them, but with the most recent change, you have to input the numbers for every trade, making it a much more tedious and time-consuming process. In much the same manner, it's no longer possible to add numbers to the trade window in advance (for instance, while you're waiting for a trade to complete) as whatever you write will automatically be reset if it exceeds your trade capacity.

Battle simulator: A nice addition allows you to quickly add the units for your current city. At the same time, it's no longer possible to add more than 9999 units the the simulator, so you cannot simulate a large stacked defense.

Selection in Reports-window: It's now easier to select several reports as you can click anywhere on them except the link to select. As a downside, you can no longer select any text in the Reports-window. Also, you easily end up accidentally selecting battle reports, and the new drag and drop function creates a weird graphic or dragging several reports across your screen.

Change of window overlap: The window overlapping now bugs out. So, if you have the building view or culture window open and switch to another city, the game will automatically switch to the city view if it's open, meaning that it takes a longer time to start buildings or city festivals in your different cities.

I have a feeling this game is heading towards its end. That's the only reason I can see for Inno to make such an aggressive move to get its users to pay more money.
 
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DeletedUser

Guest
Hey

Hey Asjo,

Agreed, except I kinda like the supporting bp thing. If I have newbs in my alliance to protect, I want to get credit when I lose 2,000 biremes.

Just to reiterate: get rid of the "invite a friend" icons on the islands... seriously. And fire whoever thought that it would be a good idea :pro:.
 

DeletedUser

Guest
Well, Rocky, I've never been against the BP change thing (as stated in my other topic about it in this forum), but some elements of it do worry me. Overall, the positives may outweigh the negatives, though, especially as this system does not allow the defenders/supporters to get more battle points than they otherwise would have.

I edited my post above, by the way. You might want to re-read (especialy the details about defensive battle points).
 
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DeletedUser

Guest
Just to reiterate: get rid of the "invite a friend" icons on the islands... seriously. And fire whoever thought that it would be a good idea :pro:.

The concept is good. When you get someone to join you in playing it is nice that they can be near you instead of halfway across the world,(which has happened to me. I invited people and they have already quit due to being so far away). However the graphic for this feature is an eye sore and it interferes with game play and the side effect of not being able to found cities more than the 1-2 island away is not a good thing. The colony ships cannot get close to the 48 hour limit.
 

DeletedUser

Guest
Battle points for support: My main fear is that this will make mass biremes, which is already very powerful, even more attractive, making the server a little less exciting to play on.

Finally someone who thinks of a bigger picture :eek:
 

DeletedUser

Guest
on the flip side you might see less turtles if as sitting in defence would not be as profitable to one individul
 

DeletedUser

Guest
Anyway, as much as I like the fact that we'll be getting bp for supporting (can we be told the ratio it's distributed at?) I can see one problem when combined with morale worlds. Spiking inactive 175 pt polises on enemy islands could become insanely overpowered. Not only would you get a bonus as if your troops were behind a level 25 wall or better you'll also now get bp fed to you. If that's allowed to stand you can expect to see a lot of spiking in the early game on worlds with morale. You'd be a fool not to. But it does depend on how good the dbp distribution is between unit owner and polis owner so perhaps I am wrong.

What is "spiking" ?
 

DeletedUser4013

Guest
Many of you may have noticed that the 2.13 update has had some bugs in it fixed amongst other things. I believe the envelope icon for the invite cities is no longer there so there is less clutter. Remember that there will always be something in the updates that are not at first well received by players, but just like bugs, they are worked on to improve their use (mostly).
 

DeletedUser

Guest
What I don't like about the update is that when you click on the. Notifications for building completion, they dont open up like they used to.
 

DeletedUser18132

Guest
Found new format for allianceprofiles in 2.0 even though it wasn't in any of the updates. Strange...
 
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