DeletedUser11165
Guest
I am putting this here as despite some people's beliefs more players do actually read these forums than perhaps comment but my hope is to get a proper discussion that perhaps will get sent to the developers as player input.
Ill preface by saying I have been in Grepolis since 2010; Delta > Zeta > Athens > Oropos. I have also played on a Dutch server as it was Dutch friends who got me into the game. Fought Wonders twice on this account three times in total so I have been around. I will try not to ramble and put my idea's down in a coherent manner.
So wonders; my belief is the current concept is perfectly viable but wonders currently have become something most worlds simply try to "get over and done with" as opposed to what in my opinion they should be which is fought for and our virtual men and beasts should be bleeding for.
To start I believe current wonder bonus's are paltry when compared to say premium bonus and a better way would be an increasing bonus combined with a holding period to win.
So to use the Hanging Gardens of Babylon as my 1st example;
Alliance "X" builds the gardens and gains 3% increased resources, now I believe this should be changed to 3% per month up to a maximum of 30% if you hold it for 10 months which is the same as the merchant advisor.
Now to make fighting for wonders worth it there would be two options;
1) attackers gain a stacking attack buff the longer a wonder is held call it "fervour of the gods"
2) defending cities gain a negative buff against them the longer the wonder is held.
Personally I would say a negative against the city the longer it is held would be better as there is enough attack bonus's currently. So lets say 5% per month held call it too much drink and partying for your troops would be a solid effect. Yes holding a wonder for 10 months would probably be extremely rare but it also gives the option on some crazy worlds for just that a maximum of 30% increased resources against a negative against your troops of -50% which against a massively stacked city would hurt!.
So yes this would mean changes to other wonders which Ill offer examples below of possibilities.
Gardens: 3% increased resources per month to a maximum of 30%
Zeus: 3% Zeus favour per month to a maximum of 30%
Artemis: 3% increased favour production per month to a maximum of 30%
Pyramids: 500 Increased warehouse space per month to a maximum of 5000.
- This I consider a rough estimate and open for debate but I use a flat amount instead of a % as it would be a simple programming change as opposed to a % increase in the warehouse. The issue is starting with 300 is very small compared with the current 1500 which is a good bonus.
The Collosus: 5% reduced BP cost of victory processions to a maximum of 50% (at maximum a VP would require 150 points instead of 300)
- Again open for debate but reducing VP time is of little importance really in game bar allowing a little faster turn around time for opening a city slot either way its hardly a great bonus compared to reducing the cost.
The Tomb: 3% less cost in resources & favour for building mythical units increasing to a maximum of 30%
- Again open for debate but we all want to see more myths in game as does Inno from the rebalance.
The Lighthouse: Current bonus is barely of use; Either 2% increase in ship speed stacking to 20% or 2% reduction in ship costs stacking to 20%. Personally I would vote for reduction in ship costs. Also note I have not said increase naval attack power because there are enough buffs and combined with captain this would make a premium vs non premium hugely imbalanced.
Now I personally believe there should only be 1 award for winning a world whether it is for building all 7 or for just holding 4 for 3 months is open to debate with the right holding period holding 4 could well be a fair victory and still award the crown for seven thus keeping the 2 awards if that was the consensus.
So why did I choose 3 months for a holding period why not 1 month or 6; well I believe 6 if far too long but 3 months / 90 days gives even on a speed 1 world enough time to rebuild for at least 2-3 major operations against enemy wonders which is a fair fight.
I also believe one other change should be implemented; currently small fighting alliances are handicapped not so much by resources but by favour. Smaller aggressive alliances tend to be highly active meaning they can push large amounts of resources when they need to what limits them against larger alliances is favour production. To that end my opinion is if the largest alliance is 200 players and they get the 500 second reduction for 400 favour then an alliance of 50 should be perhaps get 1000 - 1250 seconds; giving smaller alliances a chance to build 1-2 wonders on top of breaking 1-2 wonders meaning an enemy has to fight for their victory and not simply turtle up and bot away perhaps meaning alliances don't see merging as their only hope.
Wonders I believe should be about alliances slugging it out these changes would mean some worlds would end up having huge wars with victory perhaps swinging from one alliance to another making wonders an exciting and even dangerous time for an alliance not a chore to be gotten over with. I have also tried to take into account the fact that all of this would require programming changes to which we have seen developer time is limited most of these changes would be pretty simple.
Dj
https://www.youtube.com/watch?v=m6erUBMtV2g
Ill preface by saying I have been in Grepolis since 2010; Delta > Zeta > Athens > Oropos. I have also played on a Dutch server as it was Dutch friends who got me into the game. Fought Wonders twice on this account three times in total so I have been around. I will try not to ramble and put my idea's down in a coherent manner.
So wonders; my belief is the current concept is perfectly viable but wonders currently have become something most worlds simply try to "get over and done with" as opposed to what in my opinion they should be which is fought for and our virtual men and beasts should be bleeding for.
To start I believe current wonder bonus's are paltry when compared to say premium bonus and a better way would be an increasing bonus combined with a holding period to win.
So to use the Hanging Gardens of Babylon as my 1st example;
Alliance "X" builds the gardens and gains 3% increased resources, now I believe this should be changed to 3% per month up to a maximum of 30% if you hold it for 10 months which is the same as the merchant advisor.
Now to make fighting for wonders worth it there would be two options;
1) attackers gain a stacking attack buff the longer a wonder is held call it "fervour of the gods"
2) defending cities gain a negative buff against them the longer the wonder is held.
Personally I would say a negative against the city the longer it is held would be better as there is enough attack bonus's currently. So lets say 5% per month held call it too much drink and partying for your troops would be a solid effect. Yes holding a wonder for 10 months would probably be extremely rare but it also gives the option on some crazy worlds for just that a maximum of 30% increased resources against a negative against your troops of -50% which against a massively stacked city would hurt!.
So yes this would mean changes to other wonders which Ill offer examples below of possibilities.
Gardens: 3% increased resources per month to a maximum of 30%
Zeus: 3% Zeus favour per month to a maximum of 30%
Artemis: 3% increased favour production per month to a maximum of 30%
Pyramids: 500 Increased warehouse space per month to a maximum of 5000.
- This I consider a rough estimate and open for debate but I use a flat amount instead of a % as it would be a simple programming change as opposed to a % increase in the warehouse. The issue is starting with 300 is very small compared with the current 1500 which is a good bonus.
The Collosus: 5% reduced BP cost of victory processions to a maximum of 50% (at maximum a VP would require 150 points instead of 300)
- Again open for debate but reducing VP time is of little importance really in game bar allowing a little faster turn around time for opening a city slot either way its hardly a great bonus compared to reducing the cost.
The Tomb: 3% less cost in resources & favour for building mythical units increasing to a maximum of 30%
- Again open for debate but we all want to see more myths in game as does Inno from the rebalance.
The Lighthouse: Current bonus is barely of use; Either 2% increase in ship speed stacking to 20% or 2% reduction in ship costs stacking to 20%. Personally I would vote for reduction in ship costs. Also note I have not said increase naval attack power because there are enough buffs and combined with captain this would make a premium vs non premium hugely imbalanced.
Now I personally believe there should only be 1 award for winning a world whether it is for building all 7 or for just holding 4 for 3 months is open to debate with the right holding period holding 4 could well be a fair victory and still award the crown for seven thus keeping the 2 awards if that was the consensus.
So why did I choose 3 months for a holding period why not 1 month or 6; well I believe 6 if far too long but 3 months / 90 days gives even on a speed 1 world enough time to rebuild for at least 2-3 major operations against enemy wonders which is a fair fight.
I also believe one other change should be implemented; currently small fighting alliances are handicapped not so much by resources but by favour. Smaller aggressive alliances tend to be highly active meaning they can push large amounts of resources when they need to what limits them against larger alliances is favour production. To that end my opinion is if the largest alliance is 200 players and they get the 500 second reduction for 400 favour then an alliance of 50 should be perhaps get 1000 - 1250 seconds; giving smaller alliances a chance to build 1-2 wonders on top of breaking 1-2 wonders meaning an enemy has to fight for their victory and not simply turtle up and bot away perhaps meaning alliances don't see merging as their only hope.
Wonders I believe should be about alliances slugging it out these changes would mean some worlds would end up having huge wars with victory perhaps swinging from one alliance to another making wonders an exciting and even dangerous time for an alliance not a chore to be gotten over with. I have also tried to take into account the fact that all of this would require programming changes to which we have seen developer time is limited most of these changes would be pretty simple.
Dj
https://www.youtube.com/watch?v=m6erUBMtV2g
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