DeletedUser
Guest
Grepolis is a war based game and the current WW system is leading a war based game to a sim fest. I came up with an idea that might change that. Hope you guys like it.
Proposal:
To have a new endgame which will be a militaristic one.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
No I didn't check the DNS and PSI lists sry...
Reason:
Well the current end game is boring because it's simply a race on who can feed resources first.
Details:
Leave everything the same, reduce the time/resources needed to make WW's but make them destructible. This would make the WW's like the heart of an alliance. If you guys have played a "barbarians at the gate" mod for a strategy game this idea is close to it. Defend your wonder and destroy the other alliance's wonder. Sure it will make the end game longer but it would bring a lot of people back to the game and this game feature will be fun. This game feature sums up what people want to do in Grepolis: Conquer cities, play as a team, and win. The catch in this idea is that the WW will appear randomly in oceans O45,O44,O54,O55 and the respective RIMS of these oceans (let's face it alliances that aren't located in these 8 oceans wont have a change in the WW endgame anyways). Alliances now have to conquer the island where the WW has spawned, build a WW (1 WW per alliance). Once this phase is done the WW will be invulnerable for 2 days (to give the defenders a chance to ready themselves) and all 8 wonders have to be built in order for this endgame to start. Alliances that don't have a WW can't damage someone else's WW (to prevent people from being invulnerable and to create a mini hero world in which only the strongest alliances can fight each other face to face). In this mod capturing a city off a WW island won't destroy the WW and people have to conquer a city from the island to be able to damage the WW. It's hard yes but when was wining a server easy on Grepolis? This game mod is all about team play and co-operation. Once a WW is destroyed an alliance can't rebuild a new WW. Once an alliance destroys all 7 wonders it wins.
N.B: If an alliance controls 2 oceans, it still won't be able to build 2 WWs.
Visual Aids:
None
Balance:
Nothing in my mind. Forumers will discuss soon enough which will make balancing easier.
Abuse Prevention:
None at the moment.
Summary:
Its just an improvement to the old sim system. Reduce wonder building time and the resources required but make it a building an alliance has to defend.
This is a very large and costly idea, I am aware of that. It also contains many flaws due to the change it'll add if implemented. Hopefully we can reveal all the flaws and work on balancing them.
Proposal:
To have a new endgame which will be a militaristic one.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
No I didn't check the DNS and PSI lists sry...
Reason:
Well the current end game is boring because it's simply a race on who can feed resources first.
Details:
Leave everything the same, reduce the time/resources needed to make WW's but make them destructible. This would make the WW's like the heart of an alliance. If you guys have played a "barbarians at the gate" mod for a strategy game this idea is close to it. Defend your wonder and destroy the other alliance's wonder. Sure it will make the end game longer but it would bring a lot of people back to the game and this game feature will be fun. This game feature sums up what people want to do in Grepolis: Conquer cities, play as a team, and win. The catch in this idea is that the WW will appear randomly in oceans O45,O44,O54,O55 and the respective RIMS of these oceans (let's face it alliances that aren't located in these 8 oceans wont have a change in the WW endgame anyways). Alliances now have to conquer the island where the WW has spawned, build a WW (1 WW per alliance). Once this phase is done the WW will be invulnerable for 2 days (to give the defenders a chance to ready themselves) and all 8 wonders have to be built in order for this endgame to start. Alliances that don't have a WW can't damage someone else's WW (to prevent people from being invulnerable and to create a mini hero world in which only the strongest alliances can fight each other face to face). In this mod capturing a city off a WW island won't destroy the WW and people have to conquer a city from the island to be able to damage the WW. It's hard yes but when was wining a server easy on Grepolis? This game mod is all about team play and co-operation. Once a WW is destroyed an alliance can't rebuild a new WW. Once an alliance destroys all 7 wonders it wins.
N.B: If an alliance controls 2 oceans, it still won't be able to build 2 WWs.
Visual Aids:
None
Balance:
Nothing in my mind. Forumers will discuss soon enough which will make balancing easier.
Abuse Prevention:
None at the moment.
Summary:
Its just an improvement to the old sim system. Reduce wonder building time and the resources required but make it a building an alliance has to defend.
This is a very large and costly idea, I am aware of that. It also contains many flaws due to the change it'll add if implemented. Hopefully we can reveal all the flaws and work on balancing them.