DeletedUser
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Proposal(W)(R)(I)
To create an alliance warehouse where excess resources from the alliance can be stored.
Current Workaround
Give excess resources to one player. However, this works on an honor system, as that one player might use the resources for his own development.
Details
The warehouse will be a place where the resources of the alliance are kept. The total value of the alliance warehouse is based on the number of points that the alliance has. 678,000 points in your alliance gives you 678,000 points for your alliance. However, this amount caps at 1m resources, to encourage good resource management.
The warehouse must be based out of a particular city. This location, though, is entirely based upon the decision of the founder(s) of the alliance. To change the location, the alliance must pay 25% of the total capacity of each resource in the warehouse. This is in terms of the total amount of storage in the warehouse and not the amount that is in it at the time of the move. So a 100k alliance must pay 25k resources to move, even if they only have 50k in their warehouse at the rime of the relocation.
Furthermore, there has to be a minimum of 168 hours(one week) between moves, and the resources are moved at trade speed and are NOT accessible to the alliance during the move.
You require a marketplace to transfer resources to the alliance warehouse. Resources can be given to the alliance warehouse through a new tab in the Alliance Screen, called Alliance Warehouse.
Resources in the warehouse can be taken away by attacking the city that the warehouse is located in. If the player happens to attack the alliance warehouse, he/she will get a report:
However, 75% of the resources in the warehouse cannot be taken away and are only accessible to the members of the alliance that owns them(D). An alliance warehouse CANNOT be detected by regular spying through the cave.
Founders can regulate the transfer of resources in the alliance, setting separate access rights to founders, leaders, and other members. They can change the settings at will, and the are the only ones that can do so. They can also regulate transfers to other alliances via the same screen. However, all members of the alliance can give, take, and distribute resources, so long as they are within the limits set by the founders.
There will be rewards such as "Contributor of the Day"(gave most to their alliance warehouse on that day), "Tightwad"(Contribute less than other members on any given day), and Resource Hoard(Take away more than 5% of your total warehouse capacity, doesn't have to be in one go).(SW) Divine powers, good or bad, cast by anyone, cannot affect the warehouse.
Visual Aids
I have one :
In this image, the right two will have a search function, just like the rankings. You search for the player, and a list of their cities will appear in a drop-down menu(which will look like the one on the leaderboards).
The button to the right of the Player text box will put in the names of all of the cities in your alliance. It will work much the same as Mass Mail, as in that it will put in the names of all players and all of their cities. Type in a player name and city(or multiple), type in the amount you wish to send, then the resources will be on their way, each player getting the amount that the distributor ordered(so long as it is within the distributor's access limit.)
The bottom part, block all transfers if amount is below[x]%, is important. If the amount in the warehouse goes below x%, no one can take, distribute, or transfer in any manner the resources in the warehouse, regardless of access rights. This restriction is waived for founders though.
Balance
Making a place where the whole alliance can store resources is a very revolutionary concept - but it could cause some balance issues. Alliance leaders could pay large sums to bribe other alliances. This idea, in fact, would increase the essence of teamwork in even the best-administered alliances, and would help bring about the downfall of the large "legacy" MRA's which fill the top alliances by increasing the need for cooperation within alliances.
A large alliance may have a lot of money in their warehouse. This is balanced out by it being located somewhere, so that that money can be stolen.
When an alliance disbands, purely basing the resources each player gets on the number of points each player has would be unfair to smaller players. On the other hand, dividing the money between each member evenly would penalize the players who have worked hard to build their cities. To balance that out, here is an equation that I made(original idea by McCrafty17):
This rewards players for their efforts, but still makes if fair for the smaller players. The reason for adding the r/c component was to prevent "overdrafts" of the alliance warehouse.(dip)
Abuse Prevention
Bribery and corruption could become a huge problem for alliances. To prevent this, the alliance founder will have to authorize the transfer of any amount of money greater than the thresholds set by the founders. This can be done just like accepting/declining invitations.
Some alliances may want to repeatedly change the location of the alliance warehouse in order to make sure that it is next to impossible to attack. This is countered by the alliance having to pay 25% of the total capacity of the warehouse to the merchants who are moving it(and by this I mean 25% of how much the warehouse can hold, not the amount that is in the warehouse at the time of the relocation.) So if you have a 500,000 point alliance, you have to pay 150,000 of each resource to the merchants in order to relocate it(and if you have less than 25% in the warehouse, you cannot move it.) Furthermore, you can only move an alliance warehouse a maximum once every week(168 hours). So even if you have enough resources, but haven't waited a week, you can't move your warehouse.(F)
Some people may try to "dodge" their personal resources by keeping them in the alliance warehouse when under attack. To prevent this, you can only give a max of your total marketplace capacity per city over any 24-hour period. If you have a level 10 marketplace in 3 cities - 10000 units of resources it is.(F)
Once you choose to order a shipment to the alliance warehouse, it cannot be cancelled and any resources that you send in excess of the total amount that can be stored in the warehouse will be removed.
Summary
I think that this is a great idea that will change the face of Grepolis. However, an alliance founder could always just take money for themselves. This needs to be addressed.
(D)=Suggested by MetalCore
(SW)=Suggested by Sakatorou
(dip)=Suggested by McCrafty17
(F)=Suggested by JKP3NT
To create an alliance warehouse where excess resources from the alliance can be stored.
Current Workaround
Give excess resources to one player. However, this works on an honor system, as that one player might use the resources for his own development.
Details
The warehouse will be a place where the resources of the alliance are kept. The total value of the alliance warehouse is based on the number of points that the alliance has. 678,000 points in your alliance gives you 678,000 points for your alliance. However, this amount caps at 1m resources, to encourage good resource management.
The warehouse must be based out of a particular city. This location, though, is entirely based upon the decision of the founder(s) of the alliance. To change the location, the alliance must pay 25% of the total capacity of each resource in the warehouse. This is in terms of the total amount of storage in the warehouse and not the amount that is in it at the time of the move. So a 100k alliance must pay 25k resources to move, even if they only have 50k in their warehouse at the rime of the relocation.
Furthermore, there has to be a minimum of 168 hours(one week) between moves, and the resources are moved at trade speed and are NOT accessible to the alliance during the move.
You require a marketplace to transfer resources to the alliance warehouse. Resources can be given to the alliance warehouse through a new tab in the Alliance Screen, called Alliance Warehouse.
Resources in the warehouse can be taken away by attacking the city that the warehouse is located in. If the player happens to attack the alliance warehouse, he/she will get a report:
Battle Report said:You have found the warehouse of the alliance [insert alliance name here]! Untold riches may lie in store here!
However, 75% of the resources in the warehouse cannot be taken away and are only accessible to the members of the alliance that owns them(D). An alliance warehouse CANNOT be detected by regular spying through the cave.
Founders can regulate the transfer of resources in the alliance, setting separate access rights to founders, leaders, and other members. They can change the settings at will, and the are the only ones that can do so. They can also regulate transfers to other alliances via the same screen. However, all members of the alliance can give, take, and distribute resources, so long as they are within the limits set by the founders.
There will be rewards such as "Contributor of the Day"(gave most to their alliance warehouse on that day), "Tightwad"(Contribute less than other members on any given day), and Resource Hoard(Take away more than 5% of your total warehouse capacity, doesn't have to be in one go).(SW) Divine powers, good or bad, cast by anyone, cannot affect the warehouse.
Visual Aids
I have one :
In this image, the right two will have a search function, just like the rankings. You search for the player, and a list of their cities will appear in a drop-down menu(which will look like the one on the leaderboards).
The button to the right of the Player text box will put in the names of all of the cities in your alliance. It will work much the same as Mass Mail, as in that it will put in the names of all players and all of their cities. Type in a player name and city(or multiple), type in the amount you wish to send, then the resources will be on their way, each player getting the amount that the distributor ordered(so long as it is within the distributor's access limit.)
The bottom part, block all transfers if amount is below[x]%, is important. If the amount in the warehouse goes below x%, no one can take, distribute, or transfer in any manner the resources in the warehouse, regardless of access rights. This restriction is waived for founders though.
Balance
Making a place where the whole alliance can store resources is a very revolutionary concept - but it could cause some balance issues. Alliance leaders could pay large sums to bribe other alliances. This idea, in fact, would increase the essence of teamwork in even the best-administered alliances, and would help bring about the downfall of the large "legacy" MRA's which fill the top alliances by increasing the need for cooperation within alliances.
A large alliance may have a lot of money in their warehouse. This is balanced out by it being located somewhere, so that that money can be stolen.
When an alliance disbands, purely basing the resources each player gets on the number of points each player has would be unfair to smaller players. On the other hand, dividing the money between each member evenly would penalize the players who have worked hard to build their cities. To balance that out, here is an equation that I made(original idea by McCrafty17):
Distribution Methods in Case of Disbandment said:This is a bit lengthy, so I have enclosed the equation in spoiler tags:
[(p+a) * r/c]/2 = t
p = points of that particular player
a = average points
t = total resources that player gets from the alliance warehouse.
r = amount of resources in the alliance warehouse
c = total capacity of alliance warehouse
This equation is calculated per resource. In other words, the equation is done thrice; once for wood, once for rock and once for silver.
For a hypothetical 230,000 point alliance with an average points of 5,000, the scene for a 10,000 point member would look like this the day the alliance disbanded:
Equation for Wood
[(10,000+5,000) * 100,000/230,000]/2 = 3,261*
Equation for Rock
[(10,000+5,000) * 173,000/230,000]/2 = 5,641*
Equation for Silver
[(10,000+5,000) * 67,000/230,000]/2 = 2,185*
* Rounded to the Nearest Whole Number
Pseudo-code version said:Let's assume that the Hypothetical_Alliance variable contains everything to do with the alliance. Also, the function DisbandmentEquation() performs the equation above. The variables wood, rock, and silver hold the quantities of the said resources.
if(PlayerPoints == 10,000){
if(alliance_disbands(Hypothetical_Alliance))}
{if(resource == wood){DisbandmentEquation(wood);}
if(resource == rock){DisbandmentEquation(rock);}
if(resource == silver){DisbandmentEquation(silver);}}
This rewards players for their efforts, but still makes if fair for the smaller players. The reason for adding the r/c component was to prevent "overdrafts" of the alliance warehouse.(dip)
Abuse Prevention
Bribery and corruption could become a huge problem for alliances. To prevent this, the alliance founder will have to authorize the transfer of any amount of money greater than the thresholds set by the founders. This can be done just like accepting/declining invitations.
Some alliances may want to repeatedly change the location of the alliance warehouse in order to make sure that it is next to impossible to attack. This is countered by the alliance having to pay 25% of the total capacity of the warehouse to the merchants who are moving it(and by this I mean 25% of how much the warehouse can hold, not the amount that is in the warehouse at the time of the relocation.) So if you have a 500,000 point alliance, you have to pay 150,000 of each resource to the merchants in order to relocate it(and if you have less than 25% in the warehouse, you cannot move it.) Furthermore, you can only move an alliance warehouse a maximum once every week(168 hours). So even if you have enough resources, but haven't waited a week, you can't move your warehouse.(F)
Some people may try to "dodge" their personal resources by keeping them in the alliance warehouse when under attack. To prevent this, you can only give a max of your total marketplace capacity per city over any 24-hour period. If you have a level 10 marketplace in 3 cities - 10000 units of resources it is.(F)
Once you choose to order a shipment to the alliance warehouse, it cannot be cancelled and any resources that you send in excess of the total amount that can be stored in the warehouse will be removed.
Summary
I think that this is a great idea that will change the face of Grepolis. However, an alliance founder could always just take money for themselves. This needs to be addressed.
(D)=Suggested by MetalCore
(SW)=Suggested by Sakatorou
(dip)=Suggested by McCrafty17
(F)=Suggested by JKP3NT
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