Haha, I think a smart turtle can manage all that. If we have 2 players fighting with both having 20 towns each. I can have 20 towns with wall 25 and a tower. The attacker will need at least 2-3 land nukes to put any city in revolt. So, he will probably only be able revolt 4-5 cities max. and then with the 12hr CS window, enough time to move just 50% of land defense from other cities (in case they have fakes coming) and stack the revolted cities. Though attaker wouldn't have a lot of troops left.
IDK, never had 1v1 before.. lol
I guess it depends on distance then. If you are only 3 hours away you have a 6hr turn around so you can have 10 cities in revolt at 1 time. If you then send 10 CS to all 10 revolted cities, how would they know which is real? As full offensive I could then send 4 armies to 5 cities while using those same 4 armies to fake only 1 other city that has a CS inbound. You would then have a 50% chance of defeating my CS allowing me to take 2-3 cities. Then I can do this every few days or once a week and as my ratio gets higher and yours gets smaller I have a greater advantage and take more cities. Until morale starts to kick in, but by that point there is a clear winner.
Anything greater than 4hrs 1 way makes it impossible to have that many cities in revolt at the same time.
Of course as a turtle with 20 Defensive cities and only 10 being attacked I can stack 3 cities with 3 groups of Biremes and 3 with 2 groups of ground D. That leave 2 cities that will only have 1 group of biremes or 1 group of ground D. Which means if these 2 are actually being attacked they will be revolted, so instead of 1 full group I just leave 400 ground troops in each to stop a fake. I then spread the remaining D to the other cities to give them that much more of an edge.
Still with luck you would only be able to get between 2 and 4 cities in revolt. With a low turnaround and equal success you are looking at 4-8 cities in revolt at one time. If it is only 4 cities then as an attacker you say screw it and hit 5 other cities to try to increase your total revolt number, or you double your attacking numbers, pit 8 cities worth of O against 2 of those cities and fake the other 2. The defender can still stack them up, but he is twice as spread out and if you knocked those walls down to 10 or better yet 0, he will lose his defensive edge.
At 12+hrs distance you just take your chances since you'll have to send the CS about a day before everything else, lol. This would have to be an under 6hr travel time this way you can at least know which city/cities are in revolt and then send the Colony Ships.
Any other thoughts? Rebuttal?