DeletedUser11965
Guest
So..does that mean im a noob? Dx
Dude if you give a player everything UNLIMITED he will screw up... Do you disagree? I see players taking troops in farming villages instead resources, i see players sending unescorted TRANSPORTS after 2 MONTHS of server world open!
If you give them unlimited amount of res ill still own them with limited amount of res and only advisors...
here is the key...
Many players who really use gold alot are ACTUALLY also pretty good if not great players, and that is deadly combination...
A noob is a noob regardless of amount of gold he has and will fail in this game against good players. However great player with tons of gold will own everything which is good and useful cos now atleast we can break through tons of MRAs on our world...
Instead of jumping in the band wagon with a lot of these comments, just take a second to step back and look at the large picture.
1) When you could use the trader as much as you liked, he was only every used when a world first opened. You never saw anyone using it over and over once the world was up and running, their was no need. - So far anyone that is arguing about this if you are not on en44/45 then this will make no difference to you so why bother?
2) How many people farm all day? Have any of you bothered to do the math and work out how many resources you get if you farm 5 minutes over and over to the max?
3) For players that are in the world wonder stage, go do the math above and realise that this again wont make much difference.
4) The only one place this will make a difference, is for players that cant be bothered to farm every 5 minutes, on the newer worlds en44, and en45 as these worlds are new and 5000 resource make a difference early on.
All in all this does not unbalance the game at all, you just have to stand back and think about it for a second then do some math.
What is your data for making this claim, how big whats your sample size and how developed was the world/s?
Good point made by Saska. Unless you are on the two newest worlds, the amount of advantage here is so minimal, unless your willing to spend crazy amounts of gold, that no one would do constantly
You say its unlimited resources. If you have 20 full cities, its 5x5000 to fill up 1 resources warehouse, multiply by 3, You need to buy the resources 15 times. Now multiply that by 20=300. Thats the amount of resource options you would have to buy in order to refill all your cities. Now imagine you do that several times a day. Its 50 laurels per 5000 resource. Now think, how much gold would you have to spend to keep that going, even just for a day. No one is going to spend that much money considering this goes on for a month.
Just a bit of basic maths
Your points are referencing 2 players, yourself and someone else that got some cities, let’s be realistic there getting on for 30,000 players on that world your sample size is so small it makes no point whatsoever, if you think this is totally unbalancing the game you need a sample size a lot larger than 2; one person using a large amount of gold does not change the balance of the game. In case you are not aware the game is a team game it’s about what a team do not one player, the game is also limited by culture points, if the 5000 resources was replaced by a city slot for the same price I would agree with you, however it isn’t.
But then again the idea is gold it gives you an advantage; I am not disputing that this is an advantage however it’s a relatively small one, why shouldn’t players that pay to play get more than the guys that play for free?
Every feature that is release in the game changes the balance very slightly in some way, the key is how much of a difference it makes. This makes hardly any difference.
You also appear to have a very warped view of what people spend on the game; you say 50 euros is not a big spender? You categorically have no clue what you are talking about and just making a random guess to scare people in to backing you up. Yes we do get the odd person spending a touch more than that, but really on a server with 40,000 people you’re looking at single figures, nothing like you are trying to make out.
Realisably you should be complain about the merchant more than this that gives you 30% more resource day in day out in the long term that would have a greater impact on the world.
But all in all, a great debate but the side arguing against it have shown no real substance in the argument as of yet, but then again the balance belongs to IG and that have the right to change it if they like.
Saska; this was never possible until now.
Watch someone get conquest 24 hours within Zakros' opening.
Then watch someone in Zakros conquer 4-5 cities after BP ends.
The point is i can agree that those 2 newer worlds (and then one opening on 31st of july) are having potential problems cos if 1 alliance (15 players) decide to bunch together and spend 24k gold in the next 3-4 weeks they will have pretty good advantage over every other alliance...
But people complaning on worlds that are older than 1 month are not reasonable and only complain cos they are receiving some spanking from those that they annoyed before. Now they do not like it.
For the record, I'm the player Transient is whining about. Tell me, how can ONE player dominate an alliance of 120? Even with all that gold, 120 players should easily be able to dominate me. You're blaming gold for your defeat? I was owning you before these Olympics even began.
Actually it adds more to the thinking part if you ask me. Yes it may give the ones willing to spend tons an advantage, but it give those who are not willing or able to spend a fortune an oppurtunity to figure a way to compete.
And I have seen non goldies rule a world, even with multiple goldies on the same world. So it can be done as long as you have the ability to out think those with money to spend.