10000 votes against Morale

Do you want morale left out of exising worlds?

  • Yes

    Votes: 741 89.5%
  • No

    Votes: 33 4.0%
  • I can live with it if it's modified.

    Votes: 54 6.5%

  • Total voters
    828
  • Poll closed .
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DeletedUser

Guest
again, not sure what point you are trying to make here. I am against the morale system; but every other game has them to attract new players and we will not get Inno to remove it. so why not try to get them to make it have less of an effect on combat so at least big players aren't hurt as much by it

I actually take issue with this as well as all the mods telling us that we have to provide a viable change to morale for innogames to take us seriously. Dont get me wrong ive used the idea thread in the past and have more ideas thre than you id wager however in this case i feel it it unwarranted to ask us to provide one.

I mean its like a call of duty or something releases a update, everyone universally hates it and some stop playing, others call on the company to remove it. Instead of getting thier employees to change it or modify it to make it acceptable they tell the player base too bad if it sucks you guys change work to change it.

I mean we hear a lot of stories about companies treating thier customers badly. But ive never yet come across a company that released a bad product and told the customers they woldnt change it unless the customers themselves fixed it for them. Not to mention in this case weve already payed for or gold way before they released the faulty product (1.12) and have no way of getting a refund.
 

DeletedUser

Guest
In all honesty, I have spend a considerable amount so far on alpha world, so much so I am too shy to say.

But even after a rather large investment I will be quitting the game as I did TW when morale ruined it.

You spend a small fortune, are extremely active and they do this to cater for those who pay nothing, rarely log in and leave the active players with no targets?!?!?!

They would be far better sorting out the unlimited alliances and crappy map than totally DESTROYING what was a good game.

Got to say, if it remains, I won't be back to continue playing!
 

DeletedUser

Guest
It's about time!!

I'm not going to point fingers not name names but I WILL tell you that my heart filled with JOY at allot of the players that wanted the vote to go yes but watch the vote now for this was long in comming and a few alliances are going to be shifting ranks soon. I spoke to 'Slade and may we all live in intersting times. "Mercy, I'm a Count not a Saint."

Maq'mang the Encouraged:pro:
Stalwart Warrior of "Slade
 

DeletedUser

Guest
I waited a really long time before I went with the premium, but eventually I did, because I have really enjoyed playing this game. It took a lot of time to become a large player in my OS, and with this new system, that's pretty much back fired. The new system is ridiculous! The people around me had the exact opportunity that I did to grow, but they chose not to. Now, some how that is my fault, and I and other large players are to be punished. If this new system isn't taken away very soon, I'll be leaving. Thanks for the 'sucker' lesson dev team, you got me, but it will never happen again.

That is SPOT ON and I would never have joined this game if it had morale. This changes the entire product IMO. It makes the game less than fun and completely weighed in favour of the players who are less than active and sign on twice a week!
 

DeletedUser

Guest
Wow Zeus, wow. Your argument is to pull the story of the 300 out? Really...? REALLY!? That's the best you can do?

As many have said, this is not a movie or ancient propaganda. If you want to be realistic, then scrap this game and start over. Because this isn't historically accurate AT ALL. Not to mention the 300 were fighting ill-trained and ill-equipped Persian troops with the terrain insanely in their favor.

Let's look at the Battle of Chaeronea. It was a decisive victory for the Macedonians and their Greek allies over the Greek City-States. Not all Greek battles are "heroic stands" for their homelands. Athens spent more of its history subjugated than it did free. When Rome came about, they absolutely slapped Greek city-states around. No "heroic last stands."

I'll be giving InnoGames 7 days to remove morale from the existing servers. If they do not, I will be closing my PAYING account.

As I mentioned many pages ago - it comes down to leadership. The ability to inspire the troops is what boosts the moral. This is why it would make more sense to have a percentage of the culture points set the moral of the cities/troops. Success has always been the biggest moral booster - no mater which way you look at it.

Just my 2 cents worth...
 

DeletedUser1405

Guest
I as a player control 2 islands and they wont be any new comers on any of them, if they come they will be growing nice fertile farms for me to take even more resources from.And they will eventually leave the way they came, throught the back door.
 

DeletedUser

Guest
I am thinking free gold is in order for inserting this without warning. People lost stuff.

CSR where are you
 

DeletedUser

Guest
You are looking at it all wrong. This is not a player v player game. It is an alliance v. alliance game.

If the person with 20 cities is up against an alliance thats twice as big, he will and should lose.

Small players are perfectly safe against big players if they're in the better alliance, and big players are waiting to get slaughtered if they're in the worse alliance.

The reason people think player v player is because they're in bad alliances so they're basicaly playing solo. The solution is get in or form a good alliance. it's not to nerf big players.

That is fine for new worlds, not as a late game insertion.
 

DeletedUser4013

Guest
Originally Posted by Tenning
Small players are perfectly safe against big players if they're in the better alliance, and big players are waiting to get slaughtered if they're in the worse alliance.

Originally Posted by Anarqy
again, not sure what point you are trying to make here. I am against the morale system; but every other game has them to attract new players and we will not get Inno to remove it. so why not try to get them to make it have less of an effect on combat so at least big players aren't hurt as much by it

one of the reasons we don't need this 'morale' update, and i think Tenning is quite right, is because should a new player join a good, stable and supportive alliance they will be more likely to remain active and get all the help they need from the big guys of the alliance.

i play in Beta and am in an alliance of 39 people, we are ranked in the top 24, and we got there through hard work and dedication to each other and helping each other. when we take on a new member, we help them out with any gameplay questions they may have, and support them if they need it.

now with this new dynamic, many players who have put their hard earned money and time into this game, will no longer find it enjoyable. this should never have been implemented into any of the existing worlds as it now stands. we are too far into the game for this to have any effect. if any of the major players stay, they'll only be able to sit around and twiddle their thumbs because the only people they could attack are alliance members. unless of course InnoGames wishes to get rid of the alliance system as well?
 

DeletedUser

Guest
Lets see ... we have the inability to attack small player farms due to morale. When a player can lose the effect of two weeks worth of troop building due to what would have been considered routine farming, thiat is sad.

Some said that is ok, the gray villages always have a morale of 100%, so you can just farm them and save the real attacks for those that "deserve" it. But problem there is that the gray villages are shrinking and becoming anchors. Again limiting where a player, highly active or not, can farm.

In the seven days in which we've been promised a result, the entire game play on established worlds will have changed. Even if morale is removed at that point, so will all of the existing gray village farms. This removal of the gray villages is potentially just as damaging and harmful to the active player as morale and goes well beyond just farming. The shrinking and eliminating of the gray village further handicaps the active player. Places to spike and destroy enemy troops, the only effective counter to morale, have been destroyed. Dodging which was already difficult due to the random timing effect has been made much harder since places which can be used to assist a player in dodging incomings have been lost. This is another of those completely unannounced changes to game play.

Welcome to the 1940's cattle car where no one cares what you think and your dental work will be taken. I say this because we paid for one game, yet are given something else. Your opinion does not matter cause your gold will be stolen.
 

DeletedUser

Guest
Putr it on a new world where people know what thier getting from the start... see how it works... if they like it then 'ask' the existing players on other worlds if they want it

in case you havn;t noticed it on every single world.

Yea... my point is what SHOULD be done... not what HAS been done

Daegus you should make "In case you haven't noticed" your personal quote... you seem to imply that alot... :)
 

DeletedUser

Guest
Wow! Over 300 votes in one day! I really think we might just be able to get 10,000 votes!
 

DeletedUser

Guest
It's slowing down little by little though... I've already asked pretty much everyone I know to vote for this, don't know what to do more to help.
 

DeletedUser809

Guest
one of the reasons we don't need this 'morale' update, and i think Tenning is quite right, is because should a new player join a good, stable and supportive alliance they will be more likely to remain active and get all the help they need from the big guys of the alliance.

i play in Beta and am in an alliance of 39 people, we are ranked in the top 24, and we got there through hard work and dedication to each other and helping each other. when we take on a new member, we help them out with any gameplay questions they may have, and support them if they need it.

now with this new dynamic, many players who have put their hard earned money and time into this game, will no longer find it enjoyable. this should never have been implemented into any of the existing worlds as it now stands. we are too far into the game for this to have any effect. if any of the major players stay, they'll only be able to sit around and twiddle their thumbs because the only people they could attack are alliance members. unless of course InnoGames wishes to get rid of the alliance system as well?

Interestingly, morale will encourage alliances to take on more new recruits and help them develop so they can use them as morale bashers.
 

DeletedUser3300

Guest
Come on. This is a war game. The whole point of it is to attack people. Why would anyone want to send an attack if they know their whole attack force will be killed by a few militia.

Get a grip Innogames! Let us fight each other in the way we want to. Those of us that are in this for the long term don't want these pathetic rules that help no one but the inward looking defense monkeys. How is that ever going to give us an interesting game?

We don't mind if we are attacked and beaten every now and then, just as long as we know we can attack and beat others when we get our heads out of our arses and play properly.

Making this game one where just clicking on 'militia' (or having a few hundred swords) saves us from any possible harm is quite simply pathetic. There are others who have replied before me in this thread correctly when they say that such a rule will have no effect except making the best players quit.

I hesitate to use the term 'noob' because it's used far too often as an insult to people who do stupid things within the game, but this new modification to the game clearly benefits none but the newcomers and those who play for themselves and themselves alone. Obviously newcomers to the game should be protected from attack from the biggest players, but that is already achieved by placing them on the edges of the world and giving them beginners' protection. Not only that, but instead of joining one of the older worlds like Aplha or Beta, they can start on a younger world, where there are far fewer players capable of killing them as soon as beginners' protection runs out.If you think that hey need more protection, simply extend beginners' protection to 2 weeks, for example. Don't punish those of us who have already been enjoying this game for longer by bringing in this idiocy.
 

DeletedUser

Guest
What i dont understand,
large player vs a smaller player...

Wouldnt the large player have a higher morale because he knows the other guys is weak and can just walk over him, thus turning the battle in the larger players advantage?

I have never heard of a case of a tiny army thinking, yeah, alright they may out number us 100:1 but you know what? they shoudl be feeling pretty crappy, why? beacuse they think they are going to win...

(This is not the movie, the 300)

Let me put it this way.
if you meet 3 blokes on the street that want to crack your skull, should you feel superior to them because you have better morale? Because i think your going to get ur skull cracked.

Innogames quote
Communication
Insults against other players are not allowed. Politically extreme, pornographic or otherwise unlawful or inappropriate material is prohibited in the game, as well as links to such material. We also do not allow advertisements/links to other web based games, referral systems or money making schemes. This concerns every area of the game where players can post their own text or graphics. Examples:

It is allowed to call a player a beginner (noob).

Well innogames, i shall invoke this rule, and call you, you as in innogames, noob.
 
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DeletedUser

Guest
Let me put it this way.
if you meet 3 blokes on the street that want to crack your skull, should you feel superior to them because you have better morale? Because i think your going to get ur skull cracked.

Greatest. Analogy. Ever.
 
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