1 No Rules - Very high point alliance of good players. Though I have to question if they will pull together should a threat come against their alliance. Other than that, I look for them to be around for a long while.
2 Deaths Measure - I can't say much here as I'm biased considering this is my alliance and to me we -are- the best. But again...I'm biased where DM is concerned.
3 Ultimate Force 1 - I'm going to reserve my comments on the Ultimate Force Trio until the end of my list, so please bear with me.
4 Ultimate Force
5 Skullduggery - Good alliance. I think they, too will be around for a long while.
6 Kingdom Eternal - Can't say I know much about them as I've not seen them in action as of yet.
7 The Conquerors - They've held their own so far and for that, they most certainly have my respect.
8 The 24th Legion - Another alliance which has been pretty quiet but growing stronger as time passes. Kudos!
9 Knights of Tyranny - I'm not sure what to say about this bunch. I'm sure there are some skilled players in there, but they are overshadowed by the gold users waving their credit cards all over the place.
10 Ultimate Force 2
11 Rogue Shadow - Like the shadows they are, the Rogues are beginning to spread themselves and people are taking notice.
12 The Betrayed - I believe this is L3G3ND's alliance, yes? From what I've seen so far they are beginning to come out of their shells and make their presence known, however, there are some of them which need a LOT more direction from their leaders.
Now...for Ultimate Force. IWW crumbles, members scatter and what's left decides to become a branch of Ultimate Force. Indeed, UF is deserving of the name as force in numbers is used rather than skill. That causes a bit of my respect for them as tactical players to slip as when I first observed them as one branch, they seemed to me to be a very interesting bunch. To grow into such a massive grouping of three branches, though, I really feel for their leaders as I know what a pain in the sphincter muscle that can be. If they manage to keep control of so many players, then maybe they'll manage to beat us all in the end. However, it's going to be very, very interesting if they survive to WW age which of those branches is going to be the one building the wonders and which are going to be the pawns providing the resources, the security, etc. They need to remember only one branch can win this world and that's going to mean backstabbing their own members and devouring those members' cities by players of the chosen branch or for the members not of the chosen branch to simply lay down and let someone else win the glory.