As mentioned in our Community Preview earlier this year, this year we've been working on an overhaul of our Artifacts system. The overhaul includes changes to the way artifacts work by adding a level system, decoupling each artifact from specific endgames, as well as adding 3 new artifacts to the roster, bringing the total up to 6 possible artifacts! Read on to find out details of this overhaul. These exciting changes will be included with the release of our October worlds. They've been on Beta since July, which should give us enough of a buffer to iron any bugs out before live worlds reach the stage where they'll be awarded with artifacts via the new system.
Artifact levels system
In the past, artifacts have only had one 'level', meaning that once you win a world, you can't improve the effectiveness of that artifact. We wanted to make it so it was valuable for players to win multiple worlds with each artifact by adding a level system. Each artifact will have a maximum level of 30, and with each level, the artifact's potency will increase. For example, each level of Zeus' Spark grants 3 favor, meaning a level 30 grants you an additional 90 Favor to your maximum cap! Details of the values associated with each level can be found later in this article.
With this new levelling change, we're also adjusting the overall artifacts rewarded to the winners of worlds. The intention with this change is to improve the competitiveness of a world, as well as reward not only the winning alliance, but also the alliances which finish 2nd and 3rd in a world. Not only that, but the top contributors within the top 8 alliances will also receive levels for the artifact. Check out the tables below for some specifics:
|First place||+ 4 artifact levels|
|Second place||+ 2 artifact levels|
|Third place||+ 1 artifact levels|
|Alliance Rank*||Top players||Level|
|1st||Rank 1-10 in alliance||+1 Level|
|2nd||Rank 1-8 in alliance||+1 Level|
|3rd||Rank 1-5 in alliance||+1 Level|
|4th||Rank 1-3 in alliance||+1 Level|
|5th||Rank 1-3 in alliance||+1 Level|
|6th||Rank 1 in alliance||+1 Level|
|7th||Rank 1 in alliance||+1 Level|
|8th||Rank 1 in alliance||+1 Level|
For some specific examples:
- Rank 3 player in the winning alliance of a world would win 5 levels (4 + 1)
- Rank 2 player in the 3rd place alliance rank would win 2 levels (1 + 1)
- Rank 3 player in the alliance ranked 4th would win just 1 level
With the overhaul, we're introducing 3 brand new artifacts to the game, the Silver Kantharos, Ambrosia, and Palladion. To coincide with the new level system, we have also adjusted the existing artifacts to level system. Check them out in the table below:
|Silver Kantharos||Silver Kantharos bestowed only upon conquerors of a world.|
Once owned by Minos the first king of Crete, Zeus' son, as
well as goddess Athena and Aphrodite.
Effect: Reduce Farming village upgrade cost and time by 1% per level.
|Ambrosia||Ambrosia, food fit for divine consumption and nectar of their immortality.|
Only the most powerful warriors earn the chance to rule a world, and
taste this godly sustenance.
Effect: Increase small island's bonus resource production by 6% per level.
|Palladion||Palladion, hidden by Athena her self in the great citadel of Troy before|
the Aegean sea fell to a new ruler. Its power radiates, and is heavily
sought by many who wish to wield it.
Effect: Reducing city founding time by 1.4% per level.
|Athena's Cornucopia||A blessed Cornucopia, presented by Athena herself. The cornucopia was|
created when Heracles fought with the river god Achelous and tore
off one of his horns.
Effect: Increase the storage capacity of warehouse in
all cities by 1.2% per level
|Zeus' Spark||A spark of Zeus' bolt collected by priests. The spark is what makes|
gods liberated beings with true freedom.
Effect: Adds 3 capacity to all gods' favor storage per level.
|The Golden Fleece||The Golden Fleece, gods' reward for proving your worth.|
This magical artifact was collected by Jason on his journey and has
powerful healing abilities.
Effect: Reduce heroes training coin cost by 1.2% per level.
As you've probably noticed, there are now six artifacts, but only three endgames! This is because the artifacts have been detached from their respective endgames, meaning it will now be an option that can be configured like world speed on a world.
Artifacts on Profile and Awards
Another addition being included in the overhaul is the adding of Artifacts to your player profile! If you have an artifact, it, as well as it's level, will be shown on your profile. We're also adding new awards for unlocking certain levels of each artifact, as well as associated Greposcore.
We're planning to release the first live worlds with this new system in a few months, which should give us a good enough buffer to make any changes before live, and fix any bugs which come up during our Beta phase.
As always, please go ahead and add your questions and feedback to our feedback thread. We're sure there will be lots, so we're looking forward to reading them. As we answer more questions, we'll try and keep the FAQ up to date.
Your Grepolis Team
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