DeletedUser
Guest
Proposal:
A way to get rid of a city you no longer want, from reasons of it's too far to deal with anymore or just wanting to try to get another open slot without the need of a 2nd party to conquest it from you.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, and didn't see one like this.
Reason:
Reasoning behind this would be to help a player get rid of a city that they do wish to have any longer. Whether it is out of their realm to support it or just needing another city opened up without the need of waiting for another player to conquest it from you.
Details:
Basically this ideal I don't think should be something anybody just does when they feel like it so I think it should cost a lot to perform. So I say it should cost something that the player will need to think about if this would benefit them. I think it should involve Culture Points and maybe placed in the Agora. 5CP times world speed maybe a good cost so that slower worlds would cost less than a faster world. Also I think when you enlist this command all troops should return home, with or without travel time, or be required home at the time the command was enlisted; then the original city would ghost out.
Visual Aids:
n/a
Balance:
I don't see this affecting any other future gameplay or other features.
Abuse Prevention:
I don't see any way of people cheating with this method. If we keep the cost high enough it would keep people from dumping many cities, for whatever reason, and will require them to think about the benefits plus costs. Plus since the troops would return home and ghost out the other players in game would have an opportunity to then conquest those ghost towns.
Summary:
I don't think this would be a popular feature, but I think it is something the game needs in some fashion. The only question would be what is a level of Culture Points costs would make this feature something the player would need to debate the costs verses the reward of a possible open city slot. I would think any amount of Culture Points would be good for this, and the higher the amount the better chance people would use it as strategy. Not sure what the best amount would be, but this is a overall idea.
A way to get rid of a city you no longer want, from reasons of it's too far to deal with anymore or just wanting to try to get another open slot without the need of a 2nd party to conquest it from you.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, and didn't see one like this.
Reason:
Reasoning behind this would be to help a player get rid of a city that they do wish to have any longer. Whether it is out of their realm to support it or just needing another city opened up without the need of waiting for another player to conquest it from you.
Details:
Basically this ideal I don't think should be something anybody just does when they feel like it so I think it should cost a lot to perform. So I say it should cost something that the player will need to think about if this would benefit them. I think it should involve Culture Points and maybe placed in the Agora. 5CP times world speed maybe a good cost so that slower worlds would cost less than a faster world. Also I think when you enlist this command all troops should return home, with or without travel time, or be required home at the time the command was enlisted; then the original city would ghost out.
Visual Aids:
n/a
Balance:
I don't see this affecting any other future gameplay or other features.
Abuse Prevention:
I don't see any way of people cheating with this method. If we keep the cost high enough it would keep people from dumping many cities, for whatever reason, and will require them to think about the benefits plus costs. Plus since the troops would return home and ghost out the other players in game would have an opportunity to then conquest those ghost towns.
Summary:
I don't think this would be a popular feature, but I think it is something the game needs in some fashion. The only question would be what is a level of Culture Points costs would make this feature something the player would need to debate the costs verses the reward of a possible open city slot. I would think any amount of Culture Points would be good for this, and the higher the amount the better chance people would use it as strategy. Not sure what the best amount would be, but this is a overall idea.
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