DeletedUser18132
Guest
3-4 months, sometimes longer...
3-4 months, sometimes longer...
noooo...we arent abandoning them...we are giving ghosts a home....
help the cause
I think it would be much better to actually gift a city to team mates, allies, or even enemies during a diplomatic negotiation instead of destroying a particular city. Waste not, want not. In the present system you can technically do that, but you have to waste a colony ship to do this. Maybe it would be better to have a city transfer system with a small waiting period of 24-48 hours, and dependent on both parties having the relevant city slots to make the transfer.
now thats an idea i could get down with you should write that one up, i cant rep you because you talk to much sense ive obviously hit you before
Gifting a city - huge potential for abuse. I said that in another thread that I played Evony, but didnt enjoy it. That's because I played the game with a team to make money. By selling cities and heroes. I'd like to play this one for leisure. There is already enough grief in the forums against those who can pay to play. This would exacerbate that a thousand fold. (and I really don't want to go back to 12 hour shifts for a month or two to make a paltry 3k.) Limiting it to Alliance members wouldn't work - too easy to get around. Putting a time limit on the gift would just up the asking price.