DeletedUser345
Guest
Well im an idiot lol...when i scrolled over i just seen add new slot and assumed it was for a city slot.
my apologies
Haha, well everyone makes mistakes
Well im an idiot lol...when i scrolled over i just seen add new slot and assumed it was for a city slot.
my apologies
Had this issue with 2.0.
How many players play in grepolis? Apparently 20M.
How many people are on all the various forums? Maybe 20k... Tops.
That's 1% of the total player population... Assuming everyone voted.
So, a poll would hardly be a fair representation
this is the worst devlopment you could come up with..out of all the great ones you select this
the game was a close one between player with and without gold but now premiums have a huge hand
cost reduction? this will totally ruin the game for the guys still in school with dads not willing to pay for gold and paying to win against ones with job
It made me think of something along the lines, some premium that would only become available if you've subscribed x monthes of classical premiums. Kind of loyalty reward. More in line with customer relationship principles. I think the length of a world justifies it. Roughly 80% of players ghost before WW era. Probably a field of profit improvement for Inno...Perhaps innogames could introduce this premium feature a month or two into the world thus avoiding the issue where it unbalances the start of worlds?
I don't know why I even bother playing a game that is in it's core rotten.
You can always walk away.
Hi guys,
Thanks for your feedback so far. Can I please remind you that Grepolis has not implemented any premium changes in game for a long time. The last time Inno implemented a permanent premium change, was the price change (20 gold increased to 25 gold) in September 2012. Prior to that, the last feature was the unit reduction feature. With this in mind, I find it a little unfair for it to be said that Inno does nothing but line their pockets. Moreover, between the two of these features, the Phoenician Merchant was capped, as a direct result of player feedback.
The function of Grepolis United, is for you, the players, to be more involved in the implementation of new features, and for Inno to be more open and up front with the features they intend to add. It isn't, however, a be all and end all. The feedback given, doesn't mean Inno won't implement the new features. Grepolis United should be looked upon as a transparency measure, to ensure that players are aware of the changes coming their way well in advance. I'm sure you would agree that this has already been achieved.
The reality is this, however, if you want to make it about money. Innogames are a business, Grepolis is a product. Innogames employee a large team who work day in day out to improve this game. So yes, they do need money to pay for the changes they are planning. If you take a look at the Grepolis Roadmap, you will see multiple features and game changes being made over the next 12 months. Can you explain to me how you propose they develop, test and implement these changes without revenue? For example, a lot of outcry from the community is for a redesign of the way in which the way World Wonders work. This is something Inno has committed to do over the next 12 months, but they can not implement such changes without developers, and they can't hire developers if the product doesn't make money. Having said that, I genuinely think those stating that all Innogames care about is money, is a gross injustice to them and their work for you as a community.
As has been stated, the new features is available for testing on our Beta server. If you would like to give it a go, go ahead and sign up to Grepolis Beta.
Richard
You can always walk away.