mungus1974
Strategos
Dumbo again and again put this in your simple brain:Mungus
yes and 1k of those were 36 to 48 hour cs rides lol well played
Troops speed have nothing to do with world speed!!!
Dumbo again and again put this in your simple brain:Mungus
yes and 1k of those were 36 to 48 hour cs rides lol well played
No, this was an idea that has been suggested by players. This example in particular was a popular one among players in another server. So to be further clear: This has nothing to do with where 'this is heading', it is simply an idea." Capture The Flag " that is where this is heading JHC![]()
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Lol and i bet you are one of those people that go to McDonald's to buy a saladDumbo again and again put this in your simple brain:
Troops speed have nothing to do with world speed!!!
I don't really like that idea because it blocks other players from that new playstyle as only one alliance can achieve WW or the engame and therefore they cannot experience the new playstyle and could be dominated by the winning alliance. I think balance wise the buffs you get are good enough and already give them incentive to build and win and also aren't too powerful to block other alliances out.Just a quick idea from me.
The buffs receved by creating the WW should be something new and creative, that changes the playstyle and opens new possibilities and new tacticts, and not just percentage increase for attacking and such.
I don't really have an idea what that might be, but we have a lot of creative people here.
I meant more like some goofy buffs, which need to be used creatively, but I agree with you. I just like the change and the grepolis team showed that they can make some cool changes by introducing heroes and bandit camps.I don't really like that idea because it blocks other players from that new playstyle as only one alliance can achieve WW or the engame and therefore they cannot experience the new playstyle and could be dominated by the winning alliance. I think balance wise the buffs you get are good enough and already give them incentive to build and win and also aren't too powerful to block other alliances out.
You absolute carrot nobody is saying anything about your particular worldLOL, really? We won the last world with with 23 to 1 conquered against lost cities fighting entire world over 1.2k players from day one. And we built all 7 wonders with only 3.3k cities against 10k cities coalition in record time.
Can you please explain to me if new end game was on how the team with 23 to 1 ratio losses deserve to win???
SinCity united, this is what this end game is!
Please if you build all 7 wonders minotaurs can now walk on waterI meant more like some goofy buffs, which need to be used creatively, but I agree with you. I just like the change and the grepolis team showed that they can make some cool changes by introducing heroes and bandit camps.
There is a theory with this end game idea that everything will be 'sped up' and the end game, being the domination period itself and the actual win condition, will be reachable faster and might encourage more people to stick around because they'll find it more feasible to actually play and win, and not step down out of boredom while waiting for the endgame. That is a theory, anyways - a lot of people are concerned that gaining 50% domination might take longer than expected, if not be impossible.We don't need a better end game. We need a better start and middle game to keep more players interested. Retention is a massive problem in all worlds and this proposal will not change that at all.
It would be interesting to see if you created a world where no gold was allowed, I bet my mortgage more players would stay and enjoy the game more. It may even draw players back into the game.
A very astute observation.So there's two ways of beating the opponent in domination stage ; Outbuilding them or taking cities directly from them ?
I don't agree with you here. For small but active alliance - it is still possible to be a dominator. Less "bigger" players means more CPs and more new cities. It's just, instead of sending resources to Wonders, alliance needs to run festivals and found new cisites, build them up to run more festivals.Welcome to SimCity. One of the worst ideas i ever heard about the end game. After 7 years of thinking this is the best solution you come up with? No wonder this game dying.
We won the last world controlling 20% of cities in the world, building all 7 wonders, playing against entire server from day one with 23 to 1 conquered cities against lost. With this new bright idea we would have lost the server not because the enemy was better or conquered more cities from us but just they were bigger than us.
I strongly suggest to developers to try to play this game before making those dumb ideas. Or just ask your players for a solution when you don`t have smart one.