So which alliances are the Feudal alliances? and which are the new age?
Did you know good local leadership is hard to come by that is why UF and TE merged it is also why the merge with UF+TE failed in the end. Good local leadership is even harder to retain. Anyone can send invitations to the masses and yes people will join but, few will help anyone..
No seriously can you list out of the top 12 which alliances are "new age and which are dinosaurs"? this could really help everyone understand what you are trying to say.
I was referring to the previous posts. Partially, the other subjects as well, 12 alliance discussions in particularly. The issue of MRA comes back again and again.
Predominant view considers MRA as dishonourable strategy of growth leaving colonisation as a one and the only source of growth. Interestingly enough the opinion is common among the most experience players (samurais) belonging to the largest alliances.
I don’t want to waste my time to discuss the motives even though they quiet clear for me. All or nearly all big alliances today went through the MRA stage whilst growing.
Over 100 members’ alliances are being considered difficult to manage. Some set the efficiency roof even lower at 50. I say, it is possible to manage efficiently alliance far larger than that as long as the alliance will be able to create network of the efficient local commanders. The commanders have to be able to take literally any decision apart of those in diplomacy without asking central command for approval. This way the central command can be focus on long term targets and conducting sophisticated missions/tasks interfering in local matters.
Reviewing current top 12 alliances seems like nearly all of them could improve its current performance. Surprisingly the problem applies also to the alliances having less than 50 members.
TE was a perfect example of very challenging merge. Not only by the management problems but also by the mere numbers of the ocean under control. Didn’t worked out, sure the problem is on UF side rather than TE. Now the challenge is on KE. I wish Adamberr got now chance to manage it, and I wish him success. Also the UoW could improve on internal management otherwise we (the KA) would not be able to significantly slow down their progress in o77. The CR is perhaps only one exception here. Still I am sure CR will have to face the dilemma sometime in the future. How to secure further grow, what strategy to choose? Believe the latest war against the KE/KA has started because of fear of being circulated. I don’t have enough knowledge to go down the top 12 alliances list and give reliable feedback.
I can enlist the most important politics typical for the alliances I call dinosaurs:
- Colonisation being 100% or close to 100% of their growth strategy. Believe proper balance between colonisation and recruitment in order to keep the alliance healthy.
- Setting too high recruitment roof. In result only thug or SimCity players can join. Thug player is no active in forum and follows alliance strategy only if suits his targets. Focus only on conquering cities regardless the banner he’s under. Those players can easily change the alliance or simply quit once there is nothing more to conquer around.
- Lack of the rotation on ocean commander positions. Players are getting lazy therefore constant competition element has to stimulate their activity. There has to be a clear understanding of that between the local commanders.
- Centralisation, is the reason most of the alliances do not feel comfortably to go over 50 member’s is their leadership wants to control too all players activities. It is literally impossible if the leader wants to keep normal life in real.
Hope that helps.