1) You're assuming the defender knows what the attacker has.Demolition Ships can continue to work as it is i mean it cannot kill transports or Colony Ships. that is fine. But THey should be the first line of defense and not the last. Example If a city had 10 Biremes and 100 Demolition Ships and if it is being attacked by 10 Light Ships then the result of the battle would be 10 Biremes and 90 Demolition Ships. Then people will automatically start building Demolition Ships.
Don't you think a bit of change is good? So what you may lose an odd culture point re-setting some techs but in the grand scheme of things they are only improving things. I could see cause to complain if they weakened stuff but improving it is all good I say.As a conservative player, I would ask that you be VERY VERY careful about making large changes. They would mess up many of one's current city layouts and strategies, and what items you have already researched, not to mention the several tools one might have personally developed for the way things are. At the very least, I would hope that these changes only go into new worlds.
Have to say I disagree again, this is not real-life and imo 3-1 ratio would be horrible let alone 10-1 and would totally ruin the game. I'd go as far to say that the game favours the defence too much at the moment and makes it easier for turtles to be successful without attacking themselves.Also, I would ask that you still favor defense as you do now. Real life military planners say that you need a 3-to-1 advantage to beat a normal defense and up to 10-to-1 to beat a well dug in defense like in urban fighting. My experience here is that it really does take about 2.25 attacking cities to beat a well defended city, all else being equal. Since I actually do have to take an occasional few hours away from Grepolis , I hope that you do not reduce this defense ratio very much.
You honestly believe that the devs don't play the game? They do like to enjoy themselves you know, perhaps not on the english servers but 100% i'd expect to find them on the German ones.Here we go... it is nice that your asking for player's opinions or feedback, but all that is asking is players to do your job for you. Time and time again I have used the term: "Devs that don't play the game". All you do is look at numbers and come to conclusions instead of actually playing the game. Go home, create a player account, log in, and start from 0. No GM or Dev tools, play it as an actual player would. Starting with 1 city and working your way up. Don't use short cuts, just play it. Join a warring alliance and then you will see why what is used and where, then you will get first hand knowledge as to what is annoying as hell, how some of what you have done causes lag when under heavy attacks, (50 or more at once), why players build they way they do, why they use units as they do.
Until you do this you will never understand your own game, because all it is at this stage, are numbers. You can change the stats of buildings, mythical creatures and units all you like. All you will ever see are the numbers used.
I have been playing on-line since 1997, I have been a Game Master in a couple of them and partial developer at one time. All the people I worked with did the same thing... never played as a player... So this is nothing new to me.
If you want to do yourself and the players of this game justice... Play it yourself.
Registered to these forums i'd say about 20-30% although only around 5% active users. I don't really understand what your point is? There not basing there re-balance on it they've already decided it they are now just looking for feedback I also find the forum community are generally the most active percentage of grepolis players and a lot of the best ones so I don't see how its a drawback?You have 70 worlds...
You require a minimum or 325 players per world...
That's a minimum of 22,750 players total...
and how many are registered to these forums? What %? Less then 1% maybe? and this is going to be your opinion base for re-blance?
Been here since day two and can't say I've ever encountered a case of bias from the mods, I suggest if you do feel this way you contact either Tyrion or Richard about it.... Just fyi regarding re-balance and forum usage.
I personally was a very active user, got banned on the external (Forever and ever...) with reasoning - being absolutely anti-social. Some forum mods are just killing forums... So while you have some biased forum mods, don't expect players willing to spend their time on the forum and in return get banned/infractions etc if express opinions.
Its a fair shout and you should make an idea thread but personally I'm not a great fan and think its fine how it is.Suggestions with regards 'special buildings'
Allow any of the buildings to be built in the two slots
War Council is effectively the opposite of tower in that it favours the attacker rather than the defender, the popularity of it will depend on the play-style of the player.If I understand War Council correctly it does the same as tower but more so... I predict tower will instantly become unfavourable.
Very few people use oracle, however I assume they could just switch it to War Council in their cities which is the best option anyway so i couldn't see much complaining. Change gold or CP to chance special building? Big no.Re-balancing special builds is going to be a bit annoying for those that have already chosen what they want. Perhaps you should include a cost in gold or CP to change choice of special build. If you do delete oracle then the player needs to be compensated in resources.
You misunderstand they are making the trireme much faster than the other two basic units...Triremes: When doing the math, a combination of a single light ship and a single bireme is always better than the trireme when comparing population used. Why have a "super" unit that still falls short of the basic units. And to upgrade the trireme so it's still slower than the basic unit makes me question how you determine the value of units. Power wins. Speed wins. The two together are what everyone (that knows how to play the wargame aspect of grepolis) focuses on. If you make a "super" unit that fails to be superior to the basic units you still have a unit no one will play with (unless they don't understand why triremes suck to begin with). Why in the world would you want to research something that isn't better? It is my sincere belief that if you want the trireme to be considered, you have to
1) make it significantly better in multiple ways but
2) give it a debilitating factor that makes players consider using it anyway, but not in all cases
If you can't find that combination, players will either always use it, or never use it, which is what you have now.
Firstly they're fire shipsHey Achilles. What did you think about my comment on demolition ships?