DeletedUser12512
Guest
Proposal:
Add an enchantment/potion that can increase the level of the wall in a city.
Reason:
It is now a very valid strategy to build no walls in your city ,and with all of the current bonuses afforded to us by things like a 19 day Easter with Manticore nukes for free, I thought it would be good to balance that out some.
Details:
Option 1 - Enchantment - (Gained through events) Works the opposite as an Earthquake. It builds the walls 1-3 levels per use. Can only be used every 2 hours.
Option 2 - Potion - (Gained through events) Works similar to other troop type spells. Once per hour the wall will raise up 1-2 levels for 6 hours. (With Democritus this could potentially result in a lvl 24 wall after the 12 hours but the 1-2 increase is randomly generated per hour so that result is highly unlikely) Cool down period of 6 hours between uses.
Option 3 - Spell - Increase the wall in a city by 1-3 levels per cast. Can only cast every 2 hours. (New God spell option for later development High Favor requirement, cast only be city owner)
Visual Aids:
None
Balance:
Option 1 - Counter to earthquake
Option 2 - Since Democritus can not be in a city under siege this is a potential lvl 6-12 wall on a besieged city by the end of the siege (on speed 2) - Just enough to make it slightly painful in sending myth nukes at a dlu stack.
Option 3 - New gods will eventually be introduced even if this idea is not about a new god the option should remain open for that idea later on. Hephaistos is the Greek god of building.
Abuse Prevention:
Usable only once per duration of effect. Cool down period. Usable only by city owner?
Summary:
N/A
Original concept
Add an enchantment/potion that can increase the level of the wall in a city.
Reason:
It is now a very valid strategy to build no walls in your city ,and with all of the current bonuses afforded to us by things like a 19 day Easter with Manticore nukes for free, I thought it would be good to balance that out some.
Details:
Option 1 - Enchantment - (Gained through events) Works the opposite as an Earthquake. It builds the walls 1-3 levels per use. Can only be used every 2 hours.
Option 2 - Potion - (Gained through events) Works similar to other troop type spells. Once per hour the wall will raise up 1-2 levels for 6 hours. (With Democritus this could potentially result in a lvl 24 wall after the 12 hours but the 1-2 increase is randomly generated per hour so that result is highly unlikely) Cool down period of 6 hours between uses.
Option 3 - Spell - Increase the wall in a city by 1-3 levels per cast. Can only cast every 2 hours. (New God spell option for later development High Favor requirement, cast only be city owner)
Visual Aids:
None
Balance:
Option 1 - Counter to earthquake
Option 2 - Since Democritus can not be in a city under siege this is a potential lvl 6-12 wall on a besieged city by the end of the siege (on speed 2) - Just enough to make it slightly painful in sending myth nukes at a dlu stack.
Option 3 - New gods will eventually be introduced even if this idea is not about a new god the option should remain open for that idea later on. Hephaistos is the Greek god of building.
Abuse Prevention:
Usable only once per duration of effect. Cool down period. Usable only by city owner?
Summary:
N/A
Original concept
Proposal:
Add a spell/enchantment/potion that can increase the wall in a city by 1-3 levels per cast/usage.
Reason:
It is now a very valid strategy to build no walls in your city ,and with all of the current bonuses afforded to us by things like a 19 day Easter with Manticore nukes for free, I thought it would be good to balance that out some.
Details:
Option 1 - Spell - Works the opposite as an Earthquake. It builds the walls 1-3 levels per cast
Option 2 - Enchantment - Works similar to other troop type spells. Once per hour the wall will raise up 1-2 levels for 6 hours. (With Democritus this could potentially result in a lvl 24 wall after the 12 hours)
Visual Aids:
None
Balance:
Since Democritus can not be in a city under siege this is a potential lvl 12 wall - Just enough to make it slightly painful in sending myth nukes at a dlu stack.
Abuse Prevention:
Cast only once per duration of effect.
Summary:
N/A
Add a spell/enchantment/potion that can increase the wall in a city by 1-3 levels per cast/usage.
Reason:
It is now a very valid strategy to build no walls in your city ,and with all of the current bonuses afforded to us by things like a 19 day Easter with Manticore nukes for free, I thought it would be good to balance that out some.
Details:
Option 1 - Spell - Works the opposite as an Earthquake. It builds the walls 1-3 levels per cast
Option 2 - Enchantment - Works similar to other troop type spells. Once per hour the wall will raise up 1-2 levels for 6 hours. (With Democritus this could potentially result in a lvl 24 wall after the 12 hours)
Visual Aids:
None
Balance:
Since Democritus can not be in a city under siege this is a potential lvl 12 wall - Just enough to make it slightly painful in sending myth nukes at a dlu stack.
Abuse Prevention:
Cast only once per duration of effect.
Summary:
N/A
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