Ideal world settings

DeletedUser

Guest
I would like to see these settings for World Kappa or Lambda:

Beginner's Protection: 2 weeks
World Speed:5
Unit Speed:2
Morale: A BIG NO-NO
Conquest System: Revolt
Alliance Cap:250
 

Aicy

Strategos
Why does everyone keep on saying such long BP? In most game it is under 3 days!

Also, revolt? Revolt is crap! They said it was to create a more strategical gameplay, but conquest is far more strategic.
 

DeletedUser

Guest
Why does everyone keep on saying such long BP? In most game it is under 3 days!

Also, revolt? Revolt is crap! They said it was to create a more strategical gameplay, but conquest is far more strategic.

I agree with Aicy for once :eek:
 

DeletedUser2795

Guest
hmm, I agree with myself, if I ever agree wtih jarpengui or Aicy, it is mere chance, and jarpenguin, you should always agree with people who have more then twice your posts, it is healthier :D
 

DeletedUser

Guest
World Speed: 1.25
Unit Speed: 1
Beginner's Protection: 7 days
Alliance Cap: 120
Conquer System: Conquest
Morale: Off
Night Bonus: On- 6 hours (per 24) chosen by the player at the start of the world; cannot be changed. Must be one block chunk, cannot be separated. Cannot attack on NB.
Militia: Off

I feel this would be quite the strategic world. No militia, so it would be quite aggressive. Moderate alliance cap and specific world speed makes the world rather different to those before. Finally and most interesting of all, the night bonus will give a great twist. People will be trying to find out night bonuses of different players and possibly change the outlook of the game as with only 6 hours of night bonuses, players will be attempting to strike right on the edge of their night bonus.
 

DeletedUser340

Guest
World Speed - 13
Unit Speed - 6
Beginner Protection - 5 hours
Alliance Cap - 20
Conquer System - not revult
Morale - Off
 

DeletedUser

Guest
I agree with Aicy on this speed 1 is the best for people who have a life to lead outside this game!
 

DeletedUser

Guest
World Speed - 3
Unit Speed - 1 - Scaled unit speed*
Beginner Protection - 7 days
Alliance Cap - unlimited
Conquer System - Conquest
Morale - Off (What is morale anyway?)

*The farther away the location is, the higher the unit speed is. For instance, if I want to attack a player in my Ocean of 55 (at the center) it takes 3 hours, but if I want to attack someone in 54 it only takes 4 hours.
 

DeletedUser

Guest
World Speed - 1
Unit Speed - 1
Beginner Protection - 5 Days
Alliance Cap - unlimited
Conquer System - origional
Morale - Off
 

Aicy

Strategos
World Speed - 3
Unit Speed - 1 - Scaled unit speed*
Beginner Protection - 7 days
Alliance Cap - unlimited
Conquer System - Conquest
Morale - Off (What is morale anyway?)

*The farther away the location is, the higher the unit speed is. For instance, if I want to attack a player in my Ocean of 55 (at the center) it takes 3 hours, but if I want to attack someone in 54 it only takes 4 hours.

There should be some kinda limit to the acceleration though.
 

DeletedUser2795

Guest
you only have 5 posts??? anyways, imagine the new range of C-Ships :O
 

DeletedUser

Guest
I am new to this game you know......

Anyway, here's World Hardcore
World Speed: 1.3
Unit Speed: 3
No Beginner Protection
Alliance Cap: 15
Conquer System: original
Morale: off
Troop Building Bonus:* 5 days starting from completion of first Barracks

*Players train troops 50% more quickly and cheaper.

This world will have people getting quick headstart armies. Lightning attacks are possible, and with no BP, please keep your eyes glued to your monitor ;)

The perfect choice for lifeless people!
 
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