1.)
The Assassins-My first alliance/Self created and consisted of my starting island only
2.)
Domination- One of those alliances which had great potential and fell short of it.
3.)
Renegades- Hands down best alliance to ever have existed on epsilon. Call me biased but we did after all take down NmE and cause TE to run to the arms of Yo Serious. Not only that but the players who existed during it's golden age had skill that only rivals what I have seen on Psi with the alliance "Shadows Falls". I was going to quit this game but then I joined Renegades and I just could not leave.
4.)
Anarchy- This alliance had it right. Execution of our plan went HORRIBLY wrong. First, the 20-30 members who were Pathfinders "Elite" at the time backed out of joining and instead proposed we merge with them! I still would like to figure out who the moron was who convinced the people in pathfinders to do this. Had Pathfinders joined, and certain members didn't disappear because of foiled plans, Anarchy would have been a even bigger force to have reckoned with.
My reason being that the reason Anarchy didn't work out as planned was because we had to fight two fronts against the two alliances with the most players/points. Was bound to bend to the breaking point were expectations would not be met. We did hold our own very well.
5.)
Anarchy and Renegades- Just a hybrid of the remaining renegades that didn't quit after the sloppy Trinity/evolution debacle and those remaining in Anarchy from the endless battles. We will see how the story goes here since it is not yet finished.
Made this extra long for all you hatersro: