DeletedUser
Guest
Proposal: Moral will no longer take effective on players who are seven days or more than seven days inactive
Reason: I think the main reason people hate moral is because when they are looking for ABP, and don't have any decent targets. We have to attack 4K players. The moral will kill an entire nuke, and you won't gain the BP you wanted
Details: After a player has gone seven days inactive, when you attack them. The moral will always be 100% or the moral will not be taken into account. I'm not sure how you would do this, but grepolis stats already tracks player's point growth, so when they log in shouldn't be too hard either
Visual Aids: NONE
Balance: It's not fair to lose an entire nuke on a city because of moral, if the player isn't playing anymore, they should receive no bonus to their defense. I understand that moral helps the little guys stay safe, but if the little guys aren't playing any longer, why does it matter?
Abuse Prevention: None that i can see
Summary: Moral shouldn't count after a player has gone seven days or more inactive
Reason: I think the main reason people hate moral is because when they are looking for ABP, and don't have any decent targets. We have to attack 4K players. The moral will kill an entire nuke, and you won't gain the BP you wanted
Details: After a player has gone seven days inactive, when you attack them. The moral will always be 100% or the moral will not be taken into account. I'm not sure how you would do this, but grepolis stats already tracks player's point growth, so when they log in shouldn't be too hard either
Visual Aids: NONE
Balance: It's not fair to lose an entire nuke on a city because of moral, if the player isn't playing anymore, they should receive no bonus to their defense. I understand that moral helps the little guys stay safe, but if the little guys aren't playing any longer, why does it matter?
Abuse Prevention: None that i can see
Summary: Moral shouldn't count after a player has gone seven days or more inactive
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