Reimu Hakurei
Chiliarch
I want to propose changes to some mythical spells and units. Currently, there are some spells that are basically awful and see no real use at any stage of the game. These would be:
There is just no reason to spend so much time grinding for favour and then recruit something like a minotaur opposed to a flyer. Maybe cerberus is kinda okay just because it has insane defence values, but other non flying myths are barely better than normal units that dont cost favor.
My points above illustrate a very poor balancing of game mechanics. Game gives us options, but some spells / units are objectively just so much worse than better alternatives. I think that they should get either buffed, or completely replaced.
- Plague - The impact of using this on an enemy is totally negligible, and it costs 250 favor. It has a side use thats completely unintended though, which is preventing worse negative spells affecting upon plaguing yourself.
- Illusion - This feels like a total meme. 260 favor to send a fake attack, which you can accomplish instead with an actual attack that has lowest possible population. And you get a wall level intel, or even HC as a bonus. Its only ever used by new people who don't know better.
- Charitable Festival - This one is just very underwhelming. Its maybe little bit good on the first/second day when you have 10 buffs on your city and you save like 30bp. But any time past that, its 130 favor to save ~10 bp. Completely useless in my opinion
There is just no reason to spend so much time grinding for favour and then recruit something like a minotaur opposed to a flyer. Maybe cerberus is kinda okay just because it has insane defence values, but other non flying myths are barely better than normal units that dont cost favor.
My points above illustrate a very poor balancing of game mechanics. Game gives us options, but some spells / units are objectively just so much worse than better alternatives. I think that they should get either buffed, or completely replaced.