Not sure if this is where i should post this, but. One of the most annoying things about this new interface is the city list drop down menu. When you click on it, it should be the top window but instead it is the bottom window. In order to see it you have to close any open windows first. This isn't normally a problem unless you are switching between cities to send attacks/support based off a forum post and using the post for timings. Out of everything this is something I would request be fixed.
There is a playerbase of something like 20,000,000.
We only see and hear from possibly maximum 50,0000 across all servers? Probably much much less (I am assuming that some people also say- everyone in my alliance says blah).
That's 0.25% of the playerbase. Ok, fine, let's say 100,000 across all servers. That's 0.5% of the players.
As Pushty says, there is always a loud minority.
Remember how angry people were about 2.0? Give the interface a chance. Get used to it. Give them a chance to listen to your feedback and respond (or not). But really, if you don't like it, the door is unlocked and wide open.
Ok. Old interface for me is much better then new because players usability. We need to switch between cities fast and many times. Other things - left - right - center - top - bottom is not so significant. But new interface is hard and slow.
And again! I do not see my traded recourses after trading! One time I have trade again - the same. In old interface there was no this bug. Now it is need to refresh the page. And after switching between cities - also (sometimes)!
And now I can see -(minus)1 sword and so on in progress bar (building land troops). There was no so bugs before.....
Can the Demand / Loot button be moved to the left side of the Options section, so it is next to the village list? It would save sliding back and forth quite as much and reduce the chance of mistakenly hitting the 8 hours button instead!
You could add an feature to the "play with initiation" option. for eg if in the quest "Looter" where a player is required to "Loot a total of 10000 resources from other cities" - in such quests you could show a progress bar so that the player knows the exact status of the quest. Many times the rewards of such quest can come in handy in case of attacks etc and if the player knows the progress status then he might focus on that quest to get the rewards which may save his city.
In some island quests where a player is required to send troops to either escort or attack it was observed that even though the player has sent the troops out to fulfill the requirements of the quest but then also the Quest progress bar shows 0% until the goal has been accomplished and so if the player does not remember if he has taken any action to complete the quest then he might click on challenge and send troops again which is quite a waste. So once the troops have been sent then the challenge option should be disabled and the progress bar should show time remaining for the quest to complete.
When a player wants to check the status of attacks, the button on the top left of the screen which shows the progress of each attack can also show the landing time right next to the time remaining for the attack. Currently this info is being displayed when the mouse pointer is moved over a particular attack. While it is ok on a desktop but those playing on mobiles and tablets are unable to see the landing time. I understand that this is probably a premium feature which can be availed by spending money but if you are allowing players to see the landing time on Desktop then by displaying the landing time next to the time remaining will enable players on mobiles and tablets to also see the landing times.
In Strategic map - players should be able to move their mouse pointers over cities to see the city name and player name and alliance name and city points and also the ocean number can be shown on the strategic map as a water mark so that the players are not confused as to where they are.