DeletedUser46395
Guest
First of all, apologies; this is a PnP, not a Competition, but currently Competition is the only thread prefix I can use, and Baudin hasn't even responded to me about it after 4 days, so not much I can do.
So...
Let me tell you a story.
Once upon a time, when Grepo was young, most alliances were similar; a few fairly experienced players, plus the rest made up of whoever had seeded near them, regardless of experience. These alliances often had a separate academy, and this was where people would be taught to play by experienced players, generally with lots of guides in the forums. As people learned, they could progress to the main alliance.
Over time, players started to realise they could steal a march on these MRAs by setting up Premade Alliances of "elite" players, alliances that were full of quality players from day 1. And so the MRAs began to have less appeal to better players, which meant they had less people to school the noobs, which meant they had even less appeal... a real vicious circle. So where we are today is that MRA is a term of abuse, and very few players learn that way.
One man sought to change things
Suddenly, a White Knight appeared to right all the wrongs of Grepo. He sought the Holy Grail of Enlightenment, and tried to turn the clock back to those glorious days when alliances cared about nurturing noobies and developing the next generation of players. This brave and mighty Lord of the Rim was none other than Witchunter General.
Some thought him mad, others thought him obnoxious, most probably went for both, and yea verily he did have a tongue of obsidian (hang on, getting a bit too much into character here) and came out with some awful nonsense, but his heart was pure and his noble quest was to stand up for the small guys in the face of intimidation from bigger ones, and teach them how to play into the bargain.
And so it began.
And for a while, it was great. Players were trained, noses were thumbed at big alliances, trash was talked here in the externals in a most banterous fashion and all was well with the Rim World.
But as time went by, things began to change, slowly and unperceptibly, little changes all adding up to a landslide, a tsunami of change.
He started to believe his own legend.
The Rimlord became a caricature of himself. The trash talk got out of control, to the point where he damaged the quest itself; instead of protecting novice players, the Rimlord badge became a target for all and sundry. But worse, the Rimlord Ego was now firmly in charge. Decisions were made that were not in the interests of the members, merely of the Rimlord Ego. Rimlord alliances were grown so huge that they were now the big bullies, and they behaved in the way big bullies always do. At the same time, those dear noobies were no longer getting appropriate support and succour; instead of being trained and nurtured, they were now the cannon fodder for the Rimlord Ego, sent into battle with no preparation, and cast asunder at the whim of the Ego. These poor suckers were no longer taught how to spot a CS, how to dodge other attacks, when to enlist militia; instead, they were abandoned if their cities came under siege so as to protect the Rimlord Ego's precious statistics - because that's what the Rimlord Ego does now, sits on his throne in his cave, and scratches his statisticals.
A reputation in tatters, a legacy lost, the rimfolk abandoned
And so what is left? The once powerful and decent Rimlord is a corrupted laughing stock, no longer the champion of the oppressed, but become the oppressor himself. Four legs good, two legs better; it's a sadly familiar story the world over. But worse, there is no longer a champion of the oppressed; that ship has sailed, and it's unlikely anyone else will ever choose to step into the void. There is nobody there to look after noobies, nobody who cares about them, only those who wish to use and abuse them. The Rimlord Ego has become all that he claimed to despise.
So...
Let me tell you a story.
Once upon a time, when Grepo was young, most alliances were similar; a few fairly experienced players, plus the rest made up of whoever had seeded near them, regardless of experience. These alliances often had a separate academy, and this was where people would be taught to play by experienced players, generally with lots of guides in the forums. As people learned, they could progress to the main alliance.
Over time, players started to realise they could steal a march on these MRAs by setting up Premade Alliances of "elite" players, alliances that were full of quality players from day 1. And so the MRAs began to have less appeal to better players, which meant they had less people to school the noobs, which meant they had even less appeal... a real vicious circle. So where we are today is that MRA is a term of abuse, and very few players learn that way.
One man sought to change things
Suddenly, a White Knight appeared to right all the wrongs of Grepo. He sought the Holy Grail of Enlightenment, and tried to turn the clock back to those glorious days when alliances cared about nurturing noobies and developing the next generation of players. This brave and mighty Lord of the Rim was none other than Witchunter General.
Some thought him mad, others thought him obnoxious, most probably went for both, and yea verily he did have a tongue of obsidian (hang on, getting a bit too much into character here) and came out with some awful nonsense, but his heart was pure and his noble quest was to stand up for the small guys in the face of intimidation from bigger ones, and teach them how to play into the bargain.
And so it began.
And for a while, it was great. Players were trained, noses were thumbed at big alliances, trash was talked here in the externals in a most banterous fashion and all was well with the Rim World.
But as time went by, things began to change, slowly and unperceptibly, little changes all adding up to a landslide, a tsunami of change.
He started to believe his own legend.
The Rimlord became a caricature of himself. The trash talk got out of control, to the point where he damaged the quest itself; instead of protecting novice players, the Rimlord badge became a target for all and sundry. But worse, the Rimlord Ego was now firmly in charge. Decisions were made that were not in the interests of the members, merely of the Rimlord Ego. Rimlord alliances were grown so huge that they were now the big bullies, and they behaved in the way big bullies always do. At the same time, those dear noobies were no longer getting appropriate support and succour; instead of being trained and nurtured, they were now the cannon fodder for the Rimlord Ego, sent into battle with no preparation, and cast asunder at the whim of the Ego. These poor suckers were no longer taught how to spot a CS, how to dodge other attacks, when to enlist militia; instead, they were abandoned if their cities came under siege so as to protect the Rimlord Ego's precious statistics - because that's what the Rimlord Ego does now, sits on his throne in his cave, and scratches his statisticals.
A reputation in tatters, a legacy lost, the rimfolk abandoned
And so what is left? The once powerful and decent Rimlord is a corrupted laughing stock, no longer the champion of the oppressed, but become the oppressor himself. Four legs good, two legs better; it's a sadly familiar story the world over. But worse, there is no longer a champion of the oppressed; that ship has sailed, and it's unlikely anyone else will ever choose to step into the void. There is nobody there to look after noobies, nobody who cares about them, only those who wish to use and abuse them. The Rimlord Ego has become all that he claimed to despise.
RIP the Rimlord Ethos.
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