DeletedUser10962
Guest
Proposal: To rebalance the relationship between LDU and fliers to allow the game to be played in more than one way in CQ worlds
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? nope
Reason: Due to the number of myths now available with favour farming and events they are far more prevelant and their is only one effective way to play the game which is bad for a game that should be open to multiple successful strategies
Details:
The game needs to be rebalanced. We have reached a point where the obvious tactic to avoiding losing a city is now to never have walls. This is because myths are now massively prevelant. I never thought I'd say this but the game actually now generally seems to favour the attacker. This needs to be addressed why because the beauty of grepolis as a game is that more than one tactic should work. Knowing that no walls is always the way to go now destroys the balance. It should be hard to break a siege with fliers it should be a decision you make semi reluctantly now that every siege with 0 wall you send the kitchen sink at and hope you get there first for massive BP.
There are 3 ways in which I would suggest you can rejig the system:
1. First and simplest option not the one I prefer but nerf the fliers. Downpower them by 15% or so to make siege breaks harder and make it worth stopping someone landing on you.
2. Boost LDU stats by 10-15% and also downpower wall effect by 5-10%as otherwise you're going to get massive turtle problems
3. My personal favourite option is for the game to be redesigned to give LDU a buff in stats with every 1k LDU there when the city is in siege only. So every additional 1k of land pop there gives your land units a 0.5 or 1% buff in defence. So even if there is no wall and they stack 20k LDU into the city the fliers are gonna get hurt a lot to start with.
All the numbers are open to adjustment but I think that if we're honest the game is horrifically unbalance by myths at the moment
Visual Aids: none
Balance: This is to balance the game
Abuse Prevention: None
Summary: Rebalance the stats/mechanics of the game to stop the overwhelming influence of fliers
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? nope
Reason: Due to the number of myths now available with favour farming and events they are far more prevelant and their is only one effective way to play the game which is bad for a game that should be open to multiple successful strategies
Details:
The game needs to be rebalanced. We have reached a point where the obvious tactic to avoiding losing a city is now to never have walls. This is because myths are now massively prevelant. I never thought I'd say this but the game actually now generally seems to favour the attacker. This needs to be addressed why because the beauty of grepolis as a game is that more than one tactic should work. Knowing that no walls is always the way to go now destroys the balance. It should be hard to break a siege with fliers it should be a decision you make semi reluctantly now that every siege with 0 wall you send the kitchen sink at and hope you get there first for massive BP.
There are 3 ways in which I would suggest you can rejig the system:
1. First and simplest option not the one I prefer but nerf the fliers. Downpower them by 15% or so to make siege breaks harder and make it worth stopping someone landing on you.
2. Boost LDU stats by 10-15% and also downpower wall effect by 5-10%as otherwise you're going to get massive turtle problems
3. My personal favourite option is for the game to be redesigned to give LDU a buff in stats with every 1k LDU there when the city is in siege only. So every additional 1k of land pop there gives your land units a 0.5 or 1% buff in defence. So even if there is no wall and they stack 20k LDU into the city the fliers are gonna get hurt a lot to start with.
All the numbers are open to adjustment but I think that if we're honest the game is horrifically unbalance by myths at the moment
Visual Aids: none
Balance: This is to balance the game
Abuse Prevention: None
Summary: Rebalance the stats/mechanics of the game to stop the overwhelming influence of fliers
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