DeletedUser8396
Guest
Proposal: Re train troops
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
No, but i highly doubt its been suggested.
Reason: Lets you re purpose cities while still having troops in the city.
Details: This is NOT a disband troops option. Just a different way of achieving the same goal.
Throughout history, there have been times that cities, countries, etc, have needed to repurpose troops, ships, and so on.
What I am suggesting, brings that, and all its benefits into the playing field.
I introduce to you: REPURPOSING TROOPS!
With this you can now, train a swordsman, and when he has served his purpose, retrain him as a slinger (the resources and time still applies). This allows you to spin a cities capabilities on a whim.
The current system stays the same, except you can now change troops over.
This also works for ships as well.
You may also turn troops into ships (thanks to horus).
Pros:
1. Change city purposes.
2. No having to go and destroy them, just train them again.
3. Makes game more realistic.
4. You get a discount on the re purposing of the troop (instead of paying full price for trading a sword to a hoplite, the hoplite will be half off) (thanks to kanga for pointing it out)
Cons:
1. There is NO mythical unit changes.
2. No transforming any unit into these as well:
1. Catapults
2. CS's
This list is subject to change.
The one con is still up for debate if you want it to be changed, however, please provide a legitimate reason why.
Visual Aids: None
Balance: N/A
Abuse Prevention: The times for units will be slightly increased to switch over. This is because of the fact that we dont want people switching units over the second they have an attack. (thanks to WB fro pointing this out)
Summary: Allow the player to re train troops and ships.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
No, but i highly doubt its been suggested.
Reason: Lets you re purpose cities while still having troops in the city.
Details: This is NOT a disband troops option. Just a different way of achieving the same goal.
Throughout history, there have been times that cities, countries, etc, have needed to repurpose troops, ships, and so on.
What I am suggesting, brings that, and all its benefits into the playing field.
I introduce to you: REPURPOSING TROOPS!
With this you can now, train a swordsman, and when he has served his purpose, retrain him as a slinger (the resources and time still applies). This allows you to spin a cities capabilities on a whim.
The current system stays the same, except you can now change troops over.
This also works for ships as well.
You may also turn troops into ships (thanks to horus).
Pros:
1. Change city purposes.
2. No having to go and destroy them, just train them again.
3. Makes game more realistic.
4. You get a discount on the re purposing of the troop (instead of paying full price for trading a sword to a hoplite, the hoplite will be half off) (thanks to kanga for pointing it out)
Cons:
1. There is NO mythical unit changes.
2. No transforming any unit into these as well:
1. Catapults
2. CS's
This list is subject to change.
The one con is still up for debate if you want it to be changed, however, please provide a legitimate reason why.
Visual Aids: None
Balance: N/A
Abuse Prevention: The times for units will be slightly increased to switch over. This is because of the fact that we dont want people switching units over the second they have an attack. (thanks to WB fro pointing this out)
the unit training time + 1/2 of the old unit training time.
Heres the equation:
N = new unit recruit time
P = previous unit recruit time
T = Time needed total
N + (P / 2) = T
So lets apply this.
N = 3 minutes
P = 4 minutes
3 + (4 / 2) = T
4 /2 = 2
3 + 2 = 5
T = 5
5 minutes is the conversion time needed per unit (results differ between units).
Summary: Allow the player to re train troops and ships.
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