Either he has left or generously given all his cities away
Is not about fighting back. Is about the conquest system itself that relies too much on hunting offline players. I just don't get any thrill attacking this kind of targets. I've explained this better on another thread. Of course, this is just me and my opinion but it's enough to make me stop playing it.
And no offence intended Kudiwa, but it is not true that in revolt you mainly attack small players or ghosts.
- Big vs small, fighting against active online player
On conquest servers it is possible for smaller alliances to fight against the bigger and actually take cities from them, of course if they are smart enough, fast enough... good enough. You just need to land the CS and give your guys enough time to stack the city (as usual start sending supp some time before CS landing, land CS when target is off or be smart with the target that is online - send fake CS, send multiple fake CS, send multiple real CS but real support to just one... However, everyone prefers to go for it when the player is offline, yes. Overall it's the easiest way. Do I like it - no. Basically it comes down to hunting players off time. But, if the way to override this and force players to fight in their active time is to strip the lil' guy his god given right to take the city from the big guy, I'll just pass.
This is actually a question. I have never played a revolt server. This thread made me curious so I've done a little reading and draw some conclusions. Smaller sized alliances can't fight the big ones. Giving 12 hr heads up to the big alliances doesn't work well for them, big can stack that and just laugh at your attempt. You can be smart as much as you want but you are screwed if you are small. Is this true or I am missing something?