been almost a year since the last post. i am in both conquest and revolts for awhile now in last half of the year 2014. i would say each type of world requires different strategies and each has its own challenge. Revolts relied heavily on your teammates and ops. Conquest requires a different kind of teamwork,mainly support. You dont really need ops to call for support as each conquest attracts different amount of seige break attempts. If its stack well, red will. Conquest Teammates mostly help u to stack rather then clear a city. Cities are easier lost in conquest but also easier gained. Conquest is more cat-n-mouse game about offline times, good for those who has insomia

Its harder to lost a city in revolts but its also harder to gain a city. Generally i prefer Revolts gameplay as i find it easier to play because it dont disturb my RL much and i love ops but an easier game also equates to a less challenging game. Contradicting to myself what i mention a year early, i actually might want to try another conquest world to challenge myself. An easy game for myself is neither fun unless i have a busy year ahead. But most importantly for both kind of worlds, who you play with is sometimes more important , u guys sure know what i mean

i love Cythera then any worlds i had been in thou its conquest caz the team makes it so much fun to be with them.
Revolts - u need loads of offence+offence from teammates. More RL friendly, u get to sleep caz you got a 12hrs revolt window. Sniping is on the arriving CS. Lots of weekly ops. The challenge: clear a stacked city before ur CS lands.
Conquest - u need loads of defence to stack a city+few teammates and a little few offence enough to clear a city u want. More ways to snipe. The challenge: You dont get to sleep well. Always on alert 24x7x365 and you must have a smart phone with data plan.