DeletedUser5554
Guest
New worlds should be just as worth while though. It's at a point where if you have some kind of positive experience you can show up and get a position of power if not totally lead in the world winning alliance that isn't even that good. No upsets happen and people just bail. As for Penguin i'd say lets go further there's a world always ending at this point there go we need to increase the standards i'd say one new world for every 3 second gen worlds closing then to 3rd gen once we run out of second gen. This will greatly slow down the game and create tougher teams.
In addition many people here pay for gold in the game. Meaning they pay for an experience aren't we robbing them of the experience by a new world opening like every other week? Sure some people like an easy win but lets be honest if you aren't challenged you aren't have fun. I'm a Michigan State fan so I loved MSU beating Michigan in football for 3 years straight...Then it got boring to watch with no competitiveness from UofM. Players will feel the same too easily winning is AWESOME!...In the first 2 or 3 months then its just doing nothing and trying not to blow a lead until the world ends which is sometime almost TWO YEARS. Well considering worlds die after a month what the heck are you gonna do for a year or two with no challenges? Exactly I don't know, you don't know, nobody knows. With 200-600 players you won't have the externals for fun, declining quality won't yield much action, and eventually you'll feel you wasted your money and move on with your life.
That's a problem for a game trying to make money by providing an experience.
In addition many people here pay for gold in the game. Meaning they pay for an experience aren't we robbing them of the experience by a new world opening like every other week? Sure some people like an easy win but lets be honest if you aren't challenged you aren't have fun. I'm a Michigan State fan so I loved MSU beating Michigan in football for 3 years straight...Then it got boring to watch with no competitiveness from UofM. Players will feel the same too easily winning is AWESOME!...In the first 2 or 3 months then its just doing nothing and trying not to blow a lead until the world ends which is sometime almost TWO YEARS. Well considering worlds die after a month what the heck are you gonna do for a year or two with no challenges? Exactly I don't know, you don't know, nobody knows. With 200-600 players you won't have the externals for fun, declining quality won't yield much action, and eventually you'll feel you wasted your money and move on with your life.
That's a problem for a game trying to make money by providing an experience.