DeletedUser42519
Guest
Sorry if my english is too bad and hard to understand
Proposal: Because morale driving is a dirty tactic to play the game. I saw some people near me leaving the game or losing interest because of this.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Checked.
Reason: Morale abusing is more like cheating than a tactic
Details: When a player sieges a city, the siege morale should be 100% and the morale gradually decreases to the player's morale until siege is over.
Since it is almost impossible to break a siege when CS lands, i wanted to give people a chance of backsnipe, and the longer the time a player is offline (Due to RL, sleeping, etc), the more harder to break a siege. This can prevent just sending CS and time stuffs and BOOM, the city is gone
Visual Aids:
Balance: I think this is fair enough. Morale driving will be less effective but it can still remain as a tactic.
Abuse Prevention:
Summary: I bet this isn't too hard to code.
Proposal: Because morale driving is a dirty tactic to play the game. I saw some people near me leaving the game or losing interest because of this.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Checked.
Reason: Morale abusing is more like cheating than a tactic
Details: When a player sieges a city, the siege morale should be 100% and the morale gradually decreases to the player's morale until siege is over.
Since it is almost impossible to break a siege when CS lands, i wanted to give people a chance of backsnipe, and the longer the time a player is offline (Due to RL, sleeping, etc), the more harder to break a siege. This can prevent just sending CS and time stuffs and BOOM, the city is gone
Visual Aids:
Balance: I think this is fair enough. Morale driving will be less effective but it can still remain as a tactic.
Abuse Prevention:
Summary: I bet this isn't too hard to code.