Inactive Topic Transports with Fire Power

DeletedUser

Guest
I have been toying with this for a while and thinking, not very good with this explaining lark so going to be brief and quick

Proposal:
I believe trans should have a firepower of atleast 5 , at the end of the day we want the game as realistic as possible know come on in real life would 50 transports escorted really sail upto an enemy city and sit there watching 1 bireme go round sinking them 1 by 1 ? No of course it would not if i was on one of them boats i would try something... if you had 30 slingers on a boat they would atleast throw there stones 'lol'


Reason: to stop unrealistic sinking of transports and thousands of units


Details: putting a firepower on transports of maybe 5?


Visual Aids: no idea :rolleyes:


Balance/Abuse Prevention: low firepower of only 5 to stop transport nukes???



Now i know your all going to say well dont send them unescorted but i dont but thats not the point the point is if you did would all 50 boats sit there to be sunk?

its not going to make a huge difference to people attacking so its hardly going to tip the game upside down but it will make a small difference

anyway would love to hear your comments
 
Last edited by a moderator:

DeletedUser31385

Guest
It would basically be another LS, bireme, and/or trireme.
 

DeletedUser

Guest
sorry i didnt post in correct format 'not good with this stuff'

firepower of 5 would be nothing like an ls, bireme or trireme
50 trans would kill 1 bireme
that would hardly turn the tables but would make it more realistic as too 1 bireme sinking 50 boats?
 

DeletedUser31385

Guest
Use this one (if your unsure):

Proposal:


Reason:


Details:


Visual Aids:


Balance/Abuse Prevention:
 

DeletedUser27128

Guest
The current system actually makes sense to me.

Transports ships are just meant for carrying troops over the sea, not for naval combat. By that logic, even if the troops on board (slingers) throw their "stones" at the opponent's naval ships, it won't do anything. Ships are built for combat, and won't collapse by getting hit with a stone(s).
 

DeletedUser

Guest
The current system actually makes sense to me.

Transports ships are just meant for carrying troops over the sea, not for naval combat. By that logic, even if the troops on board (slingers) throw their "stones" at the opponent's naval ships, it won't do anything. Ships are built for combat, and won't collapse by getting hit with a stone(s).

you have a point but if they units on the bireme was taken out then who would control it? it is nor remote control..... like I have said would 50 transports just sit there waiting to be sunk? No so maybe not give them firepower but then how else can you do it

yer the trans are not equipped with fire power but if 5 transports was to ram into 1 bireme would it not do enough damage to sink it?

hence the low firepower were not talking a stupid amount to 2 trans can kill a bireme were talking 5 so 32 trans would kill 1 bireme so even if you sent 63 only 1 bireme would get killed obv depending on buffs etc.....
 

DeletedUser38224

Guest
First of all, It have been suggested More than once before that Transports be able to Be used as combat ships. It has gone through some variations, but that's the basic idea.

There Isn't an easy solution to the Problem you pointed out as the reason behind this, that one Bireme can kill an infinite Number of transport, with No regard to what troops are in them.

I mean let's just look at this for what it is. How does placing a cap of 31 on the amount of transports a single bireme can kill give any more realism than the current system?
 

DeletedUser8396

Guest
I may not be opposed to a research allowing this. Like list some common ship improvements and give them a minor attack. Either way, the attacker will still be an utter moron if he doesn't escort them...
 

DeletedUser

Guest
ya'll crazy, that high tier watery grave award is where it's at.

on another note, I like the idea, though I'd rather it just be 1 bireme kills 5-10 (not random just not sure) trans or smthing like that.
 

DeletedUser

Guest
I may not be opposed to a research allowing this. Like list some common ship improvements and give them a minor attack. Either way, the attacker will still be an utter moron if he doesn't escort them...

having it as a research is a very good idea......... even having a research which allows you troops to use 'common sense' and flea so maybe 15 - 20% of the transports will survive instead of getting sunk that way there not an attacking unit
 

DeletedUser

Guest
I believe transport ships would at least attempt to board troops on to an assailant. That said, Grepolis isn't realistic in the slightest; so citing that as a reason is a moot point.
 

DeletedUser29066

Guest
I may not be opposed to a research allowing this. Like list some common ship improvements and give them a minor attack. Either way, the attacker will still be an utter moron if he doesn't escort them...

I agree wholeheartedly .. watching some noob make the mistake of sending unescorted trannnies is good entertainment, and provides them a valuable learning experience. Had some guy in my alliance do that the other day after I went through the trouble of clearing a city for him. Ranks right up there with using biremes to attack.

I believe transport ships would at least attempt to board troops on to an assailant. That said, Grepolis isn't realistic in the slightest; so citing that as a reason is a moot point.

So true. Lot's of things that would make the game more realistic will never be implemented for a variety of reasons.
 

DeletedUser

Guest
Can I throw this into the pot. I have heard more than few players complaining about triremes and how they never really contribute to in terms of speed and firepower. I think I recall Hassan actually suggesting elsewhere that they should be replaced as they make little or no contribution to battle especially on revolt worlds. Could it be that GUARDIAN has hit upon a replacement for triremes?
 

DeletedUser

Guest
Can I throw this into the pot. I have heard more than few players complaining about triremes and how they never really contribute to in terms of speed and firepower. I think I recall Hassan actually suggesting elsewhere that they should be replaced as they make little or no contribution to battle especially on revolt worlds. Could it be that GUARDIAN has hit upon a replacement for triremes?

the only problem is triremes are not that bad now.... there power has been improved alot and the speed is upto par? they are good for def and attack not the best but for players with small amount of cities you can run them
 

DeletedUser44167

Guest
on another note, I like the idea, though I'd rather it just be 1 bireme kills 5-10 (not random just not sure) trans or smthing like that.

I prefer something like this
Kill so many transports on way in
Transports unload troops
Any surviving transports would have run the bireme gauntlet on way out also
 

DeletedUser33530

Guest
I may not be opposed to a research allowing this. Like list some common ship improvements and give them a minor attack. Either way, the attacker will still be an utter moron if he doesn't escort them...

I agree with pebs
 

DeletedUser44785

Guest
What if the research battering ram gives them the more power?
 
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