Raydium88
Strategos
Is utilizing Heracles to generate favour 'abuse' to you, then? Maybe it is, maybe it isn't. To me it isn't, and to a decent portion of the playerbase experienced with building WWs I don't think it would be either. I don't think the game designers intended players to utilize friendly units to generate favour with him.
What about send + recalling for timing commands? That could be considered 'abuse' by your definition as well - I doubt the cancel mechanism was created to enable multiple tries when timing. It's more likely there so players aren't locked into commands they sent by mistake or to allow players to change their mind.
Whether or not utilizing a mechanic a certain way is 'abuse' is a subjective opinion. As I've said on other threads, I think it is unreasonable to lay the blame on the players (as you seem to be doing here) on how they utilize game mechanics to their advantage. It is on the game designers to ensure game mechanics cannot be utilized in such a way that they are overpowered. This is the basis for the game balancing feedback loop.
What the designers 'intended' is not really relevant here. Players are free to experiment with game mechanics to try coming up with new strategies. How else can there be strategic innovation and diversity in a game?
Hmmm I think there is a monumental difference between the examples you've given and the LMD role. I also think that difference alone shatters some of the subjectivity you want to portray. We are talking of a feature, designed for new players, instead being weaponized by experienced ones... and the complete negation of one of CQ's staple and funnest mechanics, that is siege breaking.
Comparing it to Heracles fav gen (which was significantly nerfed, or at least made impractical), or send/recalling movements is just silly in my opinion. I don't see anyone complaining of these exploits... they do not grant and insuperable advantage between 2 players the way a LMD has over an entire group of players (which may or may NOT be golders). The issue is that this has been abused in such excessive(abusive?) lengths that has driven many players to quit... I don't see players quitting over send/recalls or Heracles fav generation. Anything in excess becomes a poison, and Inno deciding to put a stop to it is 100% the right call in MY opinion.
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