DeletedUser
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Wake up Omega!!! Urine-Dimmed Tide doesn't make or break Omega, you do! Shame on Bravehertz for falling like dominoes, they failed to live up to their name, pathetic! So bdt continues to declare war on alliances? And?
bdt continue to win because noobs ghost themselves when targeted and/or the remaining actives save their own hides by joining bdt "sister" alliances. I must admit, clever way for an "elite" alliance to avoid an MRA spotlight. If they recruit active players from enemy alliances, then the majority of their battle points are acquired from attacking leftovers in deserted cities of players who quit the game. Lol battle points doesn't necessarily reflect skill people!
Not to mention, take a look at their bottom 40ish players, all those zeroes for daily attack statistics.
Let me break something down, just like I did for a friend who plays in Omega. It is easier to defend then it is to attack. Why? Defensive units cost less resource per population. What else? Defensive units require less time to build. What else? Walls! Walls increase the percentage of your defender's defense! What else? Militia! Don't sleep on militia! Even if you avoid enemy attacks by sending your units on a temporary run, militia behind walls equals free bp! So what if resource production is reduced by 50%! Bp is more valuable than resources in this game!
Defense, you can build more with less time & less resource. Your protected by walls. Not to mention you do not have to go anywhere, just sit behind those walls & collect battle points, like a bp jackpot. Offense has to do all of the work sending wave after wave after wave of offense! And sometimes offense miscalculates timing, which would make some great screenshots to laugh at! And even if they do calculate the timing accurately, they still have to return home & rebuild because offense loses more quantity than defense. There is no reason inferior alliances can not exhaust the offense of superior alliances by playing 100% defense.
Yes defense is kind of boring, & less triumphant, but it works! Defense is easier in every aspect, hands down. Defense requires less skill as well. Any idiot can conclude that the last offensive wave is probably the colony ship attempting conquest, & you don't need Athena Wisdom! So if your short on units, save them for the end. Dodge every preceding attack & return them seconds before the colony ship lands! Sniped!
So man up! Make a stand! Unite strengths globally & boot the parasites. Parasites in your alliances will make you vulnerable, you cannot afford to waste time defending players who can't defend themselves. Besides veaterqueen needs something to do as she drinks red bulls in mommy's basement, buying gold with mommy's VISA. So give her something to chew on!
bdt continue to win because noobs ghost themselves when targeted and/or the remaining actives save their own hides by joining bdt "sister" alliances. I must admit, clever way for an "elite" alliance to avoid an MRA spotlight. If they recruit active players from enemy alliances, then the majority of their battle points are acquired from attacking leftovers in deserted cities of players who quit the game. Lol battle points doesn't necessarily reflect skill people!
Not to mention, take a look at their bottom 40ish players, all those zeroes for daily attack statistics.
Let me break something down, just like I did for a friend who plays in Omega. It is easier to defend then it is to attack. Why? Defensive units cost less resource per population. What else? Defensive units require less time to build. What else? Walls! Walls increase the percentage of your defender's defense! What else? Militia! Don't sleep on militia! Even if you avoid enemy attacks by sending your units on a temporary run, militia behind walls equals free bp! So what if resource production is reduced by 50%! Bp is more valuable than resources in this game!
Defense, you can build more with less time & less resource. Your protected by walls. Not to mention you do not have to go anywhere, just sit behind those walls & collect battle points, like a bp jackpot. Offense has to do all of the work sending wave after wave after wave of offense! And sometimes offense miscalculates timing, which would make some great screenshots to laugh at! And even if they do calculate the timing accurately, they still have to return home & rebuild because offense loses more quantity than defense. There is no reason inferior alliances can not exhaust the offense of superior alliances by playing 100% defense.
Yes defense is kind of boring, & less triumphant, but it works! Defense is easier in every aspect, hands down. Defense requires less skill as well. Any idiot can conclude that the last offensive wave is probably the colony ship attempting conquest, & you don't need Athena Wisdom! So if your short on units, save them for the end. Dodge every preceding attack & return them seconds before the colony ship lands! Sniped!
So man up! Make a stand! Unite strengths globally & boot the parasites. Parasites in your alliances will make you vulnerable, you cannot afford to waste time defending players who can't defend themselves. Besides veaterqueen needs something to do as she drinks red bulls in mommy's basement, buying gold with mommy's VISA. So give her something to chew on!
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