DeletedUser5554
Guest
Proposal: To create a post world where certain alliances match up against each other. These worlds would be considered Champion Worlds where only the elites of Grepolis may enter.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? Yes this is the original idea now revised.
Reason: I noticed this was the original intent of the hero world but it back fired miserably with easy requirements and a bad set up. Wanting to keep the original idea alive i'm hoping to get a set of worlds established where the true world winners may enter only when created.
Details: Posted in a point plan below
Set Up: It would start with a playoff world after about 8 worlds are concluded the winning alliance's players with the "Ruler of the World" award may enter the playoff world to represent their team. The playoff worlds keep opening after every 8 worlds until that generation is finished. Once the world starts it would be an 8 way free for all for the alliances for the world win. Diplomatic settings would be on and the alliance cap would be 150 with morale set to inactive. The speed would be a notch higher at 4. The Conquest settings may be voted on.
Playoff Advancement: After the 8 alliances duke it out one will eventually win and advance to the next playoff round, the amount of rounds based on how long the generation lasts, So if we have 32 worlds before a generation ends that makes 4 playoff worlds total, so 32 teams start out in their quest for the championship, Now starting on 4 it would go in a bracket style tournament and they would go on to face the next world in the bracket going 4-2-1 in terms of worlds. We would catch as 32 teams quickly turned into 2 teams. The winner of the final world would be given the championship of Grepolis for that generation.
Diplomacy: While it is possible to NAP and Ally like always they aren't meant to last meaning they will be forced to fight long term.
Mergers: To combat long term inactivity mergers are possible like always this can be applied once an alliance is either defeated or if neither side wants the other to lose so long as they meet the 250 player cap. (Anti Climatic as it sounds it does happen)
Splinter alliances and lone wolfs: Like any other world someone or a group of people will get fed up and leave. Maybe they'll create a splinter alliance or be a free agent to be recruited. Either way this is possible like in normal worlds. However they will only count as a major world power if they hit the minimum point marker.
Starting Conditions: Instead of the regular start everyone starts with 3 cities like the hero world for the sake of prolonging the game for a little bit. Beginners protection would be 7 days to solidify the holds and develop a general strategy. The player may pick his or her direction but should coordinate with the alliance before doing so.
Victory Conditions: Be the last alliance over 400k points standing (this number is changeable if demanded). If by 8 months time no alliance has declared supremacy and knocked the major teams out then world wonders will come out to finish the game up.
Awards: Like the hero world in order to advance you'll need a badge. Each playoff win you get gives you a different badge. Each badge would get better and better as you got farther and farther into the playoffs. (I'll leave the designs up to those with creativity haha). You each badge to enter the next world. The championship badge would be for show only.
The World Winning Crown: As a side suggestion and to make it a little more flashy the crown you get on your profile upon winning a world also gets better decorated. Maybe more jewels and a little bigger. ;D
Forum Recognition:
1. At the top of every generation in the forums would be a championship section. This thread would include the ultimate champion alliance name, the names of their founders and leaders, as well as the finishing active roster. There would also be a section for the runner ups in the same format. Beneath that would be all the playoff contenders alliance names finishing in their areas of achievement. So if they finished in semi finals they would be listed under a semi finals, and qualifier section for recognition.
Visual Aids:
1.Forum recognition format:
Champion
Alliance A
Leaders
Nodcrush
Forseti
Hassan Al-Sabbah
Players
Finton, Paddir, Murtius, Grewindow, Creghan, (Add more here)
Runner- Up
Alliance B
Leaders
Annabell
Volsung
Exploro
Players
Sassy-Thang, Robynn44, Nandil, Chrss2128, Phoenix Xavior (Add more here)
Semi Finalists
Alliance C
Alliance D
Playoff Qualifiers
Alliance E-Z + 14 others roughly
(Names were used just off what I could think of and mean nothing)
Will ask for people to design possible image ideas for the badges and crown and link them.
Balance:
Obviously this will change the game and the badges will need to be added as well as new world types. Outside of that there should be no real changes in terms of game play aside from the badges.
Abuse Prevention:
The 250 alliance cap prevents mass merging to win a world. The badges can only be given to the world winners to prevent any outsiders from getting in.
Summary:
So in short this is to add a new thing to look forward to in the game. Also add hopefully more competition to the game. Plus if Inno is going to flood each generation with a ridiculous amount of new worlds we may as well get something fun out of it.
If anyone wants to suggest how to make this idea better feel free to do so. Specifically the minimum point marker for being considered a world power.
Thanks for reading.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested? Yes this is the original idea now revised.
Reason: I noticed this was the original intent of the hero world but it back fired miserably with easy requirements and a bad set up. Wanting to keep the original idea alive i'm hoping to get a set of worlds established where the true world winners may enter only when created.
Details: Posted in a point plan below
Set Up: It would start with a playoff world after about 8 worlds are concluded the winning alliance's players with the "Ruler of the World" award may enter the playoff world to represent their team. The playoff worlds keep opening after every 8 worlds until that generation is finished. Once the world starts it would be an 8 way free for all for the alliances for the world win. Diplomatic settings would be on and the alliance cap would be 150 with morale set to inactive. The speed would be a notch higher at 4. The Conquest settings may be voted on.
Playoff Advancement: After the 8 alliances duke it out one will eventually win and advance to the next playoff round, the amount of rounds based on how long the generation lasts, So if we have 32 worlds before a generation ends that makes 4 playoff worlds total, so 32 teams start out in their quest for the championship, Now starting on 4 it would go in a bracket style tournament and they would go on to face the next world in the bracket going 4-2-1 in terms of worlds. We would catch as 32 teams quickly turned into 2 teams. The winner of the final world would be given the championship of Grepolis for that generation.
Diplomacy: While it is possible to NAP and Ally like always they aren't meant to last meaning they will be forced to fight long term.
Mergers: To combat long term inactivity mergers are possible like always this can be applied once an alliance is either defeated or if neither side wants the other to lose so long as they meet the 250 player cap. (Anti Climatic as it sounds it does happen)
Splinter alliances and lone wolfs: Like any other world someone or a group of people will get fed up and leave. Maybe they'll create a splinter alliance or be a free agent to be recruited. Either way this is possible like in normal worlds. However they will only count as a major world power if they hit the minimum point marker.
Starting Conditions: Instead of the regular start everyone starts with 3 cities like the hero world for the sake of prolonging the game for a little bit. Beginners protection would be 7 days to solidify the holds and develop a general strategy. The player may pick his or her direction but should coordinate with the alliance before doing so.
Victory Conditions: Be the last alliance over 400k points standing (this number is changeable if demanded). If by 8 months time no alliance has declared supremacy and knocked the major teams out then world wonders will come out to finish the game up.
Awards: Like the hero world in order to advance you'll need a badge. Each playoff win you get gives you a different badge. Each badge would get better and better as you got farther and farther into the playoffs. (I'll leave the designs up to those with creativity haha). You each badge to enter the next world. The championship badge would be for show only.
The World Winning Crown: As a side suggestion and to make it a little more flashy the crown you get on your profile upon winning a world also gets better decorated. Maybe more jewels and a little bigger. ;D
Forum Recognition:
1. At the top of every generation in the forums would be a championship section. This thread would include the ultimate champion alliance name, the names of their founders and leaders, as well as the finishing active roster. There would also be a section for the runner ups in the same format. Beneath that would be all the playoff contenders alliance names finishing in their areas of achievement. So if they finished in semi finals they would be listed under a semi finals, and qualifier section for recognition.
Visual Aids:
1.Forum recognition format:
Champion
Alliance A
Leaders
Nodcrush
Forseti
Hassan Al-Sabbah
Players
Finton, Paddir, Murtius, Grewindow, Creghan, (Add more here)
Runner- Up
Alliance B
Leaders
Annabell
Volsung
Exploro
Players
Sassy-Thang, Robynn44, Nandil, Chrss2128, Phoenix Xavior (Add more here)
Semi Finalists
Alliance C
Alliance D
Playoff Qualifiers
Alliance E-Z + 14 others roughly
(Names were used just off what I could think of and mean nothing)
Will ask for people to design possible image ideas for the badges and crown and link them.
Balance:
Obviously this will change the game and the badges will need to be added as well as new world types. Outside of that there should be no real changes in terms of game play aside from the badges.
Abuse Prevention:
The 250 alliance cap prevents mass merging to win a world. The badges can only be given to the world winners to prevent any outsiders from getting in.
Summary:
So in short this is to add a new thing to look forward to in the game. Also add hopefully more competition to the game. Plus if Inno is going to flood each generation with a ridiculous amount of new worlds we may as well get something fun out of it.
If anyone wants to suggest how to make this idea better feel free to do so. Specifically the minimum point marker for being considered a world power.
Thanks for reading.
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