DeletedUser10962
Guest
Proposal: Change the format which the WW takes place in by having a number of designated world wonder islands appear at the start of the world which cannot be colonised on until a set time period has expired
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes couldn't find anything similar as far as I'm aware apologies if I over looked something.
Reason:
World wonders are generally speaking awful. For me they always come too late in the game and for obvious reasons are built in the deepest part of each alliances home territory making it difficult/impossible to take them and also making it a resource/favour race as opposed to anything else. They should be a more prominent feature in the game not something you start to seriously think about only 10 or so months in. Also many players leave the game through frustration of being in a dominant position and having to wait for ages to finally finish the job off.
Details:
1. Replace the current method by which the world wonders work i.e. based off the top 50 alliances points. You change this to a standard time no more estimating when the world wonders will start but known from the start of the server that in 6 months it will be possible to start building the world wonders.
2. When the world is genereated with all the islands add in 2 world wonder islands per ocean. These are the only islands on which world wonders may be constructed on and you may not found a city on these islands until 4 months of the server have gone by. These islands should have some farming villages on them as well but maybe less spots available (maybe only 8) as having designated islands will make it easier to interfere with other people construction
3. Once 6 months have expired from when the world opens the same rules apply as they do currently i.e. an alliance most own all cities on the island to start building a wonder. However what I envisage this would do is also all for large land battles from different cities on the same world wonder island that is being fought over between two allies. With the wonders starting earlier on it will be more difficult for allies to make their world wonder island cities stacked to the point they are impregnable which would liven the age up a lot more.
Visual Aids:
None
Balance:
This does change the balance of the game significantly and brings the endgame of the server forward a lot but in turn will increase the length of time it will take to build the world wonders. I also think it will prevent us seeing the same large numbers of people quitting the game after 4/5 months
Abuse Prevention:
Apart from turtling up on a world wonder island ealy on I'm not sure how this can be abused. Maybe the maximum CS travel time to a ww island should be dropped to 24 hours rather than 48 to avoid people turtling miles away from their own areas.
Summary:
It's a complete rethink of the world wonder concept that will hopefully bring them much more into the game as an important factor early on rather than an add on at the end of the world when there are only 150 active people or so.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes couldn't find anything similar as far as I'm aware apologies if I over looked something.
Reason:
World wonders are generally speaking awful. For me they always come too late in the game and for obvious reasons are built in the deepest part of each alliances home territory making it difficult/impossible to take them and also making it a resource/favour race as opposed to anything else. They should be a more prominent feature in the game not something you start to seriously think about only 10 or so months in. Also many players leave the game through frustration of being in a dominant position and having to wait for ages to finally finish the job off.
Details:
1. Replace the current method by which the world wonders work i.e. based off the top 50 alliances points. You change this to a standard time no more estimating when the world wonders will start but known from the start of the server that in 6 months it will be possible to start building the world wonders.
2. When the world is genereated with all the islands add in 2 world wonder islands per ocean. These are the only islands on which world wonders may be constructed on and you may not found a city on these islands until 4 months of the server have gone by. These islands should have some farming villages on them as well but maybe less spots available (maybe only 8) as having designated islands will make it easier to interfere with other people construction
3. Once 6 months have expired from when the world opens the same rules apply as they do currently i.e. an alliance most own all cities on the island to start building a wonder. However what I envisage this would do is also all for large land battles from different cities on the same world wonder island that is being fought over between two allies. With the wonders starting earlier on it will be more difficult for allies to make their world wonder island cities stacked to the point they are impregnable which would liven the age up a lot more.
Visual Aids:
None
Balance:
This does change the balance of the game significantly and brings the endgame of the server forward a lot but in turn will increase the length of time it will take to build the world wonders. I also think it will prevent us seeing the same large numbers of people quitting the game after 4/5 months
Abuse Prevention:
Apart from turtling up on a world wonder island ealy on I'm not sure how this can be abused. Maybe the maximum CS travel time to a ww island should be dropped to 24 hours rather than 48 to avoid people turtling miles away from their own areas.
Summary:
It's a complete rethink of the world wonder concept that will hopefully bring them much more into the game as an important factor early on rather than an add on at the end of the world when there are only 150 active people or so.