DeletedUser43325
Guest
I thought En111 was bad enough. With all the spam wars, it was spam back, or be spammed forever... that wasn't fun. Neither for me nor whoever started it, and felt honestly kinda dirty and twisted to retaliate back. So I stand by the view that retaliation to spam via spam just ruins the game.
Twist it however you like, if you were truly skilled players you wouldn't have to deprive anyone of continued attempts for a night's sleep over a span of days, coordinating shifts of players to keep those pings going 24/7 (if that's not spam, what is it?). You can make all excuses for whoever started it, as a group, leaders here have made it clear over and over that we do not condone it... period. And anyone found spamming here has been kicked, as far as I know. The difference is, MP does, MP is happy to spam, MP clearly WANTS to spam, and that's how it's going to be remembered. Crying? Nahhh... I've barely been playing here, I don't care that much for the stats, but seeing how so many of my teammates are getting this treatment... even if for the fault of others, or by association (NAP'd alliance players? excuses excuses). Thus, making this my first and last post here, to share my disgust. No tears, just disgust.
I've played for too many years and too many worlds to know what's widely regarded as unsavory gameplay or malpractice... So keep twisting it, deflecting it because of our "gold"... all you're doing is attempting to make sound just, your inner craving to spam others. You might as well admit it at this point lol.
PS: There's no need to evidence back what is spam or what isn't... but if I find my inbox with pages upon pages of spam trip reports, every day, I can only conclude that singular person is not really having a great time. Way to make this game fun lol.
The softness is contagious it seems. I think it's hilarious that you think we are "coordinating shifts of players to keep pings going 24/7". See the difference between MP and LoE really has nothing to do with spam. When our players are online, they attack, they try to clear cities, they try to take cq cities from reds. When LoE players are online, they send PMs, they think of new witty insulting city names, they gold out LS nukes, and otherwise just sit on their hands and wait to be sieged. When you have a team of 27 players whose locations and timezones differ but in that covers all 24 hours in a day playing the game with the same aggressive mindset, guess what, there will be around the clock attacks on the frontline. Thats literally the nature of being on the frontline. Players that are unwilling or unable to have 24/7 access to the game and be responsive to what could be around the clock attacks, dont play on the front line. And players that think getting woken up in the middle of the night by a game they have chosen to play "ruins their life" - don't play the game at all. We don't have to "coordinate" anything, when we're online we just play. It really shouldnt be a very difficult concept to grasp - but when you have a leader who is so blatantly soft and weak it isn't surprising that you can't seem to get that.
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