DeletedUser
Guest
Proposal: Rumors of War.
The seas and islands of Grepolis often seem quiet, but that is only because word of the bloody battles of foreign cities never reach our shores.
Whether the battles include our closest allies, nearest neighbors, or our most hated enemies... or cities we care little about... the whispered rumors of war should spread from island to island, as the bored peasant population of the cities and villages gossip of the great battles of distant armies and navies... and speak in awe of the possibility of war coming to their own shores.
Reason:
To make the Grepolis world environment more active and entertaining... and to allow opportunistic players a chance to take advantage of current events. This is a tool to create action and reaction. Allowing all players to get a better feel for the islands near by and for more aggressive players to leap upon moments when a foe may (or may NOT) be in a weakened state... these reactions may of course spawn more reactions from other players.
Plus its cool to log on and see who's been kicking whom's butt... =)
Details: The system would work like this:
This would be a passive system:
1. After any battle or conquest attempt has been completed, rumors may spread (through a new type of report - which a player may disable if they don't want to hear about it) as follows:
Battle occurs on island: 80% chance of a city hearing of the battle.
Then for off island rumors, the chance of hearing of the battle will lower by 10% per hour of distance (based on the same time/distance "delivery time" table used by the Market place).
There is a chance that the rumor will be wrong... any or ALL of these mistakes could happen within a single rumor report:
1. chance that the winner/loser will be reversed in the report: 20%
2. chance that the attacking city will be displayed as the attacked city: 15%
3. chance that a city not involved in the battle will be named: 5%
Rumors do not spread beyond the 6 hour mark, this is a "local seas" thing... gossip whispered ear to ear by the peasants, fishermen and traders.
2. The only details spread by Rumors of War will be: who fought the battle and who won. No troop counts or anything like that. This is a rumor, not a spy report.
3. Rumors do NOT spread instantly, as I stated above, these are whispered stories spread ear to ear... in the evening at taverns... on the docks at dawn... or around the camp fire deep into the night.
The time until a city hears of a battle through the rumor system would be 200% of the market place "delivery time" chart AFTER the completion of the battle or conquest attempt.
Visual Aids:
none. This is just a report.
Balance:
none that I can think of, as this effects low and high level players equally and is meant for the local island group only.
Abuse Prevention:
it may allow opportunistic players to take advantage of cities that may be down at the moment... but is that abuse or game excitement?
Summary:
We all love gossip and rumors... especially of other people's glory and misery. Hence the love of nightly news shows, professional sports and soap operas.
Rumors of War will add background color to the world... indirect action... glory for the winners of these battles.... shame for the losers.... as well as possible info for smart players.
- The Rooster
The seas and islands of Grepolis often seem quiet, but that is only because word of the bloody battles of foreign cities never reach our shores.
Whether the battles include our closest allies, nearest neighbors, or our most hated enemies... or cities we care little about... the whispered rumors of war should spread from island to island, as the bored peasant population of the cities and villages gossip of the great battles of distant armies and navies... and speak in awe of the possibility of war coming to their own shores.
Reason:
To make the Grepolis world environment more active and entertaining... and to allow opportunistic players a chance to take advantage of current events. This is a tool to create action and reaction. Allowing all players to get a better feel for the islands near by and for more aggressive players to leap upon moments when a foe may (or may NOT) be in a weakened state... these reactions may of course spawn more reactions from other players.
Plus its cool to log on and see who's been kicking whom's butt... =)
Details: The system would work like this:
This would be a passive system:
1. After any battle or conquest attempt has been completed, rumors may spread (through a new type of report - which a player may disable if they don't want to hear about it) as follows:
Battle occurs on island: 80% chance of a city hearing of the battle.
Then for off island rumors, the chance of hearing of the battle will lower by 10% per hour of distance (based on the same time/distance "delivery time" table used by the Market place).
There is a chance that the rumor will be wrong... any or ALL of these mistakes could happen within a single rumor report:
1. chance that the winner/loser will be reversed in the report: 20%
2. chance that the attacking city will be displayed as the attacked city: 15%
3. chance that a city not involved in the battle will be named: 5%
Rumors do not spread beyond the 6 hour mark, this is a "local seas" thing... gossip whispered ear to ear by the peasants, fishermen and traders.
2. The only details spread by Rumors of War will be: who fought the battle and who won. No troop counts or anything like that. This is a rumor, not a spy report.
3. Rumors do NOT spread instantly, as I stated above, these are whispered stories spread ear to ear... in the evening at taverns... on the docks at dawn... or around the camp fire deep into the night.
The time until a city hears of a battle through the rumor system would be 200% of the market place "delivery time" chart AFTER the completion of the battle or conquest attempt.
Visual Aids:
none. This is just a report.
Balance:
none that I can think of, as this effects low and high level players equally and is meant for the local island group only.
Abuse Prevention:
it may allow opportunistic players to take advantage of cities that may be down at the moment... but is that abuse or game excitement?
Summary:
We all love gossip and rumors... especially of other people's glory and misery. Hence the love of nightly news shows, professional sports and soap operas.
Rumors of War will add background color to the world... indirect action... glory for the winners of these battles.... shame for the losers.... as well as possible info for smart players.
- The Rooster
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