Passed Rumors of War

Would you like to see this idea implemented?

  • Yes.

    Votes: 51 71.8%
  • No.

    Votes: 20 28.2%

  • Total voters
    71
  • Poll closed .
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DeletedUser2795

Guest
if anyone wants to think of it this way:
all the people in the battle have been sworn to silence by the ruler, or they were killed, for this reason, none can talk :)
 

DeletedUser6029

Guest
It would be better just to see what's happening from in-game, rather than having to go to another website. Furthermore, you won't get notifications from Grepostats, but have to observe trends. Having a system in-game will help you take advantage of current events would be better.

Grepostats is good, but mainly for looking at ranking, who's doing well in general. It isn't that great for seeing individual battles.

I don't agree. You can look at the conquer tally and get who is at war, it is pretty obvious. And I can tell you by looking at a persons kill record who is doing what. Not that hard.

And yes, anyway you slice this, it is another report in my already busy reports box. I am not interested in any more "reports", not when I can look at grepo in 5 mins and see who is doing what.

Take you for example, in world delta, your alliance is called "Eternal Rome" and you alliance has been pretty inactive, you have had one conquer by the alliance "black". Half of your alliance is inactive, only one of your members plays daily, and you only play half a$$ed. Your alliance is like hmmm, a diner to the larger alliances. You personally, you have been online about 3 months and are not really into building, or attacking, or defending basically. Your a minnow in the food chain. You are getting farmed like a son of a gun, and haven't yet retaliated. Your only daily active player is a sim, and has hardly any attacks on him coming or going....and he attacks even less.

Need I say more? Now this might be the wrong person, but the other player with your name was even less active.

I found out all I needed to know with 5 mins, and no report in my box to delete because a war in oc 23 is of no value to me in Ocean 47.
 

DeletedUser

Guest
Grepostats has me in some alliance I've never even heard of.
That's tits-on-a-Cretan-Bull useless.

Maybe you can filter "Rumours of War" on your reports page? Anything to give the game a little more realism. It doesn't have to get into numbers (negating spying to a degree), but the idea that pitched battles are raging, or not, could give you a heads up as to the actions of your neighbours, as it'd be in real life.

If this penalises aggressive players...isn't that the cost of being an aggressive player? I mean, if someone on your street choked out your next door neighbour, you'd probably hear about it.
 

DeletedUser2795

Guest
then Grepolis does not have pitched battles, anyways, Grepolis favors the turtle enough as it is
 

DeletedUser

Guest
I think it may just put running sneakers on the turtles.

Its about motivation.

Its easy to fall into a lazy mode when everything seems silent and still around you. The world of Grepolis DOES favor the turtles... and the view the game gives us of that world is part of the turtle-mode.

But if those turtles log on and find out three cities on their island were attacked... and that their island neighbor just smashed a city on a near by island... well, that may be a fire under the butt to start moving or perish.

Attack, beef up defense, join an alliance... something... anything.

Its kind of like the dance floor at a wedding... its tough for the DJ to get the first couple of people out there dancing... but once everyone sees people dancing, they rush out there too to join the fun.

The RUMORS OF WAR reports lets everyone see those first daring couples twirl out onto the dance floor..
 
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DeletedUser2795

Guest
turtles get more advantage from this because this way they cna prepare for an attack
 

DeletedUser

Guest
Not sure RUMORS OF WAR willl help the turtles.... it may keep them trembling in their shells... or force them out of their shells to play the game.

I'm not sure how this helps them prepare for an attack that may not come... remember these are NOT rumors of attacks that are underway...

These rumors are of battles that have already happened. Past events. Just because an aggressive city attacks Turtle-A doesn't mean Turtle-B is next on the list... and even if Turtle-B is on the list.... and does something to defend against the attack.... at least they will do SOMETHING.

Besides, when we launch attacks they are warned of it anyway. The golden spear box and attack report are right there warning them of the attack... letting them prepare... letting them send resources off to market or valuable troops off on support missions and out of harm's way... militia called up... not sure what extra prep they could get from knowing a city on their island of 20 cities was attacked yesterday.

But at least they will realize the war is ON.


"He was born a pauper to a pawn
On a Christmas day,
When the New York Times read:
GOD IS DEAD AND THE WAR'S BEGUN."

- Sir Elton John​
 

DeletedUser

Guest
so right now they just assume no one is attacking anywhere?

What more can they do knowing an attack may come at some time then they do now? Create a couple more archers instead of adding another level on their city's entertainment complex building?



ch_8_newspaper_headlines-600x303.jpg


^^^ a RUMOR OF WAR ^^^
 
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DeletedUser2795

Guest
Ah, so that is the stance you take on turtles, and by the way, that relates to WWII, not some minor grepolis conflict
 

DeletedUser

Guest
hehehehe... well, newspapers are mass media... its tough to find an example of ancient whispered rumors online. And newspapers are like Grepostats... meant to spread large scale info to large scale groups.... rumors are just meant for the local islands and the local cities.

As for it being WWII not some Grepolis scuffle.... It was just meant to be an example... and besides, aren't you one of the "superplayers"?

You people start massive wars (including *nukes*) all the time!

You're all probably on Grepolis World War CIXVII!

As for turtles... I AM one... just starting to come out of my shell now...

I did enjoy those peaceful weeks building a world class water theme park, 47 story mega-mall, and a full service drive-through casino. World class entertainment baby... that's what you get in Rooster City.
 

DeletedUser

Guest
I think you should be able to let the report out and if you don't some troops die because they try to let it out also you shouldn't just get it because the peasants don't just come to there leader and say oh raptok just attack the guy down the road. So I think there should be a research torture and you torture people to get rumours out of them but you lose 10 units even if there were no reports :(
 

DeletedUser

Guest
Really good ideas, but I think we should keep it simple and passive... I've already had too many complaints that this complicates the game for some reason.

And you're right... peasants don't run right up to the king...

But even if two local cities don't have diplomatic ties, they don't live in complete isolation.

The path of a RUMOR OF WAR is like this...

City A is attacked... peasants in City A talk to local fishermen or local merchants in fear and grief from the loss of loved ones...

those minor merchants & fishermen interact with their counterparts in the city down the coastline, city B....

who speak to the peasants of city B telling them tales of death and destruction... everyone loves a good tale of destruction at the tavern.

City B peasants speak fearfully to the guards of city B, whom they interact with on the streets everyday... hoping for reassurance that their families aren't about to die...

who speak to their commanders... who speak to the king's men....

Who speak to the king.

Hence the reason the RUMOR OF WAR travels 1.5 times the speed of trading.

it takes time.
 

DeletedUser

Guest
Not the large caravans... but local cities back in ancient Greece always had some travel going back and forth between them... they weren't quarantined.
 

DeletedUser

Guest
maybe increase the time it would take for the rumor to spread then
 

DeletedUser

Guest
I had it at 1.5 times the trade time... but I wouldn't be adverse to upping it to twice the rate.

So, since the maximum distance the rumor can spread will be between 5 hours and 7 hours... the maximum time it would take to spread would be between 10 and 14 hours.

(so if I was 7 hours trade speed away from city A, and city A was attacked, if I do hear the rumor (80-7 = 10% chance) I would hear of the battle 14 hours after it happened.
 

DeletedUser

Guest
i like this idea, it gives depth to the game. you can figure out whats goin on, and not have to rely on people. who can lie.
 

DeletedUser6029

Guest
Isn't lying part of the game? that is the whole point of a spy IMO
 

DeletedUser

Guest
I had it at 1.5 times the trade time... but I wouldn't be adverse to upping it to twice the rate.

So, since the maximum distance the rumor can spread will be between 5 hours and 7 hours... the maximum time it would take to spread would be between 10 and 14 hours.

(so if I was 7 hours trade speed away from city A, and city A was attacked, if I do hear the rumor (80-7 = 10% chance) I would hear of the battle 14 hours after it happened.

Colony attempts should be 24 hrs so nobody attacks the player even for a player right next to the city
 
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