how much troops will it take to effectively farm these villages with the new system? it better be small else i can see this new system being alot worse now. i dont relish the idea of having even less farm space for doing something i can already do.
Yep, I don't think we can evaluate the new system in depth without having the actual numbers...which we don't. For everyone else crying and complaining about the change it is a little premature. Though if I had to take a wild guess, the new system will perhaps decrease the time needed to farm ten-fold while doubling the population costs needed. Totally unsubstantiated but just giving you my idea of what seems to be behind the farming change, which I would welcome.
Also, how many troops do you need to make the current full farm. right now, we can get 2k of each resource from each village. How many units would you need to get the 2k resources from the village?
Again we don't know exact numbers of the system. Troop levels don't directly have anything to do with resources, the amount of troops will affect only the mood changes(indirectly affecting resources I know). If we wanted to guess worst case scenarios, I think 600 total pop is the worst for full farming. I get this worst case (and I stress worst case) from the fact that the max amount of pop you can send in 1 strengthening run is 75.
75pop * 8 villages = 600 total pop.
Again these are almost assuredly not going to be the actual numbers used, but just my own worst case scenario, I don't see numbers going higher than this. It was stated that diplomacy will change, and it is very likely this will reduce the amount of troops needed to get the same desired mood changing effect, so this could put my worst case scenario at around 480pop.
If however, there is no cap on the amount of units you can use to reduce the loss of mood, then there will simply be another city build to add into your empire. Farming build, with merchant shop and maxed marketplace. The city will help augment the resources needed for your other cities, and those that refuse to throw in a farm city build so often will suffer because of it.
Like the new idea, do we know when it will be put into effect?
Yesterday the german CM said the system will be implemented on the public beta in a few weeks, and on the german servers a few more weeks after that. I would assume it would happen on the international server at the same time. So at the earliest we are looking at it coming live right before christmas, but I have a feeling it will delayed through the holidays and instead be put into affect in the first weeks of January. Either way in a few weeks look for it on the public beta.
A few other points to bring up:
-Uprisings will only kill the troops of the player who is having the uprising, not all the players with troops in the village
-Mood will continue to be a personal metric, not shared with other players on an island
-Upgrades made to a village will not be destroyed after an uprising