DeletedUser
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Special Buildings
Proposal:
This idea is meant to increase the amount of special buildings that can be constructed in one village from 2 to 4, and to balance out the buildings, so that structures of similar value are grouped together.
Current Workaround:
Players build different special buildings in different villages, but players with less villages cannot do this.
Details:
Currently, the special buildings that can be built in 1 village are in 2 sets of 4. A player can build 1 structure of each set per village. This idea will change it so that each player will now have 4 sets of 2 buildings to choose 1 building each from. Furthermore, the 2 buildings in each set will have similar values.
Set 1:
1) Thermal Baths
2) Tower
Thermal baths gives a player the opportunity to increase his/her farm space by 10% and train more troops. The Tower gives troops a 10% bonus, increasing the defensive capabilities of the troops by 10%.
Set 2:
1)Divine Statue
2)Oracle
The Divine Statue increases the favour production. The oracle can tell a player of opposing layers who have espied on him. This is similar to Athena's power Wisdom which helps the player spy on someone else. The Divine Statue may seem to be better than the Oracle, but remember; favour production is only increased by a measly 10%, whereas with an oracle, enemy espionage will always be reported no matter how much silver is in your caves.
Set 3:
1)Theatre
2)Lighthouse
The theatre decreases the cost of Culture points, enabling a player to receive Culture points at a cheaper price. The Lighthouse increases the speed of ships, and since ships are the primary form of transport/attacks, and they are pretty slow on average, 10% will make quite a difference to the speed. This enables aggressive players to receive BP much quicker due to the fact that their troops can arrive at enemy cities faster. That means they acquire BP at a better rate than other players. Also, farming on other islands will speed up; which means more resources that can go towards Culture Points, or other things.
Set 4:
1)Merchant Shop
2)Library
The merchant shop is disliked by many players due to the fact that it only increases the trade ratio of farming villages. It has very little use, but it can help smaller players who actively trade with farming villages to make a bigger profit than they make already. The Library may seem to be a much better option than the Merchants Shop but since it only gives you a meagre 12 Research points, it is not worth as much as it seems. Moreover, after spending all 120 research points, I doubt there would be many researches left which would be worth researching, or which would give the equivalent of resources that a merchants shop can give to a player.
If you conquer a village which has a few of the special buildings already built, you are offered the one time chance of switching the structures to the ones which you prefer, providing the number of special buildings you end up with after the switch is equal to the number of special buildings you had before the switch. After you have made the switch on one village, you cannot make it again on that village unless it is conquered, and reconquered again by you. (Thanks to Dragon1988 for suggesting this)
When this idea is implemented, players will still have their current special buildings, but if they have 2 structures from the same set, they will have to demolish one of them.
Abuse Prevention:
I fail to see how this idea can be abused.
Visual Aids:
Summary:
This idea gives players the ability to utilise the special buildings more, and it puts them into a more even set of groups. If this idea were to be implemented, the maximum points of a village would increase to 14716.
Administration:
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
Proposal:
This idea is meant to increase the amount of special buildings that can be constructed in one village from 2 to 4, and to balance out the buildings, so that structures of similar value are grouped together.
Current Workaround:
Players build different special buildings in different villages, but players with less villages cannot do this.
Details:
Currently, the special buildings that can be built in 1 village are in 2 sets of 4. A player can build 1 structure of each set per village. This idea will change it so that each player will now have 4 sets of 2 buildings to choose 1 building each from. Furthermore, the 2 buildings in each set will have similar values.
Set 1:
1) Thermal Baths
2) Tower
Thermal baths gives a player the opportunity to increase his/her farm space by 10% and train more troops. The Tower gives troops a 10% bonus, increasing the defensive capabilities of the troops by 10%.
Set 2:
1)Divine Statue
2)Oracle
The Divine Statue increases the favour production. The oracle can tell a player of opposing layers who have espied on him. This is similar to Athena's power Wisdom which helps the player spy on someone else. The Divine Statue may seem to be better than the Oracle, but remember; favour production is only increased by a measly 10%, whereas with an oracle, enemy espionage will always be reported no matter how much silver is in your caves.
Set 3:
1)Theatre
2)Lighthouse
The theatre decreases the cost of Culture points, enabling a player to receive Culture points at a cheaper price. The Lighthouse increases the speed of ships, and since ships are the primary form of transport/attacks, and they are pretty slow on average, 10% will make quite a difference to the speed. This enables aggressive players to receive BP much quicker due to the fact that their troops can arrive at enemy cities faster. That means they acquire BP at a better rate than other players. Also, farming on other islands will speed up; which means more resources that can go towards Culture Points, or other things.
Set 4:
1)Merchant Shop
2)Library
The merchant shop is disliked by many players due to the fact that it only increases the trade ratio of farming villages. It has very little use, but it can help smaller players who actively trade with farming villages to make a bigger profit than they make already. The Library may seem to be a much better option than the Merchants Shop but since it only gives you a meagre 12 Research points, it is not worth as much as it seems. Moreover, after spending all 120 research points, I doubt there would be many researches left which would be worth researching, or which would give the equivalent of resources that a merchants shop can give to a player.
If you conquer a village which has a few of the special buildings already built, you are offered the one time chance of switching the structures to the ones which you prefer, providing the number of special buildings you end up with after the switch is equal to the number of special buildings you had before the switch. After you have made the switch on one village, you cannot make it again on that village unless it is conquered, and reconquered again by you. (Thanks to Dragon1988 for suggesting this)
When this idea is implemented, players will still have their current special buildings, but if they have 2 structures from the same set, they will have to demolish one of them.
Abuse Prevention:
I fail to see how this idea can be abused.
Visual Aids:
Summary:
This idea gives players the ability to utilise the special buildings more, and it puts them into a more even set of groups. If this idea were to be implemented, the maximum points of a village would increase to 14716.
Administration:
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
Last edited by a moderator: