DeletedUser
Guest
Priscilla,
You say that I have not introduced any new thoughts since my first post. I consider the lack of a need for lots of modifications as an indication that the proposal is a good one. But I guess we differ on this point.
Early on someone suggested that the percentage should be based on the total army of the attacker, rather than just the size of the attacking force. So I modified my original proposal by including that idea.
Since then, however, my writings have been focused on answering new objections which don't seem to have anything to do with the proposal. For example, the proposal is now being criticized because it doesn't address the issue of "farming cities".
For goodness sakes.... the proposal doesn't address the issue of farming cities because that's not the point of the proposal. The point of the proposal was to reduce the number of times both sides obliterate each other simply because the system currently doesn't allow for ANY kind of retreat, even if the defender would prefer it.
Let's try this "mind experiment" to demonstrate what I mean and maybe to wrap up the analysis of this proposal:
Let's imagine an attacker asking a potential target city if the city would prefer the attacker use the default setting of "Stop Loss = 100%" vs. some stop loss factor between 50% and 99%.
ASK JUST ONE QUESTION -
A) On average, how many times would a target city say?: "I want you to retreat when you think your losses become too high"....
B) VERSUS, on average how many times would a target city say?: "I want you to fight to the last man!"
I think, on average, target cities would vote "Early Retreat" more than half the time. This is because most target cities believe an attacker wouldn't attack unless he thought he had more troops anyway - - so a fight to the last man would mean NO MEN left for the city.
If you agree with this particular conclusion for this thought experiment, then you can see that no penalty is needed, because BOTH sides see shared benefits of a "stop loss" more than half the time.
However, if you think an attacked city would more often say: "Attack to the last man!", then the idea of a "compensating penalty" would come into play.
So let's cut to the chase: What kind of penalty would you suggest?
(I re-emphasize that no penalty is necessary if we think the cities being attacked would more-often-than-not approve of "early retreat".)
Warm regards,
Lord Sandman
You say that I have not introduced any new thoughts since my first post. I consider the lack of a need for lots of modifications as an indication that the proposal is a good one. But I guess we differ on this point.
Early on someone suggested that the percentage should be based on the total army of the attacker, rather than just the size of the attacking force. So I modified my original proposal by including that idea.
Since then, however, my writings have been focused on answering new objections which don't seem to have anything to do with the proposal. For example, the proposal is now being criticized because it doesn't address the issue of "farming cities".
For goodness sakes.... the proposal doesn't address the issue of farming cities because that's not the point of the proposal. The point of the proposal was to reduce the number of times both sides obliterate each other simply because the system currently doesn't allow for ANY kind of retreat, even if the defender would prefer it.
Let's try this "mind experiment" to demonstrate what I mean and maybe to wrap up the analysis of this proposal:
Let's imagine an attacker asking a potential target city if the city would prefer the attacker use the default setting of "Stop Loss = 100%" vs. some stop loss factor between 50% and 99%.
ASK JUST ONE QUESTION -
A) On average, how many times would a target city say?: "I want you to retreat when you think your losses become too high"....
B) VERSUS, on average how many times would a target city say?: "I want you to fight to the last man!"
I think, on average, target cities would vote "Early Retreat" more than half the time. This is because most target cities believe an attacker wouldn't attack unless he thought he had more troops anyway - - so a fight to the last man would mean NO MEN left for the city.
If you agree with this particular conclusion for this thought experiment, then you can see that no penalty is needed, because BOTH sides see shared benefits of a "stop loss" more than half the time.
However, if you think an attacked city would more often say: "Attack to the last man!", then the idea of a "compensating penalty" would come into play.
So let's cut to the chase: What kind of penalty would you suggest?
(I re-emphasize that no penalty is necessary if we think the cities being attacked would more-often-than-not approve of "early retreat".)
Warm regards,
Lord Sandman