DeletedUser
Guest
General Question about BP: Is BP based on casualties you INFLICT? Or based on how many casualties you experience yourself?
As to Balance: If the attacker suffers a penalty if he wins (less loot), and the defender suffers fewer casualties if the attacker loses, I wonder how much this proposal benefits the attacker.
Technically speaking, a "tipping point" is --by definition-- achieved by increasing the penalty to the attacker or increasing the bonus to the defender (or both). If better balance is needed, this can be accomplished.
The more important issue, I think, is the complexity of coding. It would be very informative to know more about how much extra coding would be required.
Warm Regards,
Lord Sandman
As to Balance: If the attacker suffers a penalty if he wins (less loot), and the defender suffers fewer casualties if the attacker loses, I wonder how much this proposal benefits the attacker.
Technically speaking, a "tipping point" is --by definition-- achieved by increasing the penalty to the attacker or increasing the bonus to the defender (or both). If better balance is needed, this can be accomplished.
The more important issue, I think, is the complexity of coding. It would be very informative to know more about how much extra coding would be required.
Warm Regards,
Lord Sandman