Baudin Toolan
Grepolis Team
On Wednesday the 3rd of September, Grepolis will be updated to version 2.69. Feel free to discuss the update here and for a full look at the changes and bugfixes head on over to this thread.
I agree & I have played a long time without goldHello... well I am a new player and I made an account on the forums for the sole reason of responding to this thread. Needless to say I didn't read the forum rules neither do I care about them.
Anyways, on topic...
Since I went through all this trouble I 'm going to be rather straightforward about it.
The fact of the matter is that you are liars.
Having said that, I 'm going to go ahead and prove that this is in fact the case right here and now.
Let me quote something then...
"Our objective with this new feature is to provide all players big and small, new players and veteran the opportunity to earn gold! For quite sometime we have looked on ways to help players to earn gold. And, by far, the best solution we saw was trading gold for resources; in several stages of the game both of them are important. When we look at our long run plans, especially the changes to the world wonders and new end game both parts will gain from this new feature."
This is in fact a lie.
What this person Is trying to convince us here is that they will do this out of love for the players that can't afford to buy gold.
So let me just go ahead and expose this lie right now using simple reasoning.
Assuming that your purpose is to actually help players that can't buy gold to get their hands on some gold with the implied reasoning of improving their experience of the game there other ways to go about it.
I will only use 2 examples as my purpose is to simply expose the lie and not actually go in depth about it.
1. You allow the players to trade their resources for gold directly with the server. Meaning that these recourses will simply disappear. The ratio increases proportionally with the number of cities owned by said player.
Result for non gold users: They now have the option of spending their resources to get some gold and enjoy some of the gold features.
Result for gold users: Nothing, all the same as they were.
Result for company: Nothing in terms of money gaining, no loss either. Improvement in gameplay experience of non gold using player and increased possibility of him playing the game for longer.
2. You allow players to trade their resources for gold with other players.
Result for non gold users: They now have the option of trading their resources with other players. This will give them the ability to enjoy some of the gold features. It will also give the ability to the players they are trading their resources to, to not only take their cities as they did before, but also rape their women, kill the elder, take the children and use them as soldiers, and burn their houses.
Result for gold users: Potential for unlimited power coming out from an unlimited pocket.
Result for company: Short term money grab. Long term shut down of the game.
I'm afraid that this would only make sense for a game that is already scheduled for shutdown and is looking for a money grab before this happens.
P.S 1: I am a gold user.
P.S 2: Shame on you for lying to your customers.
does this mean if you had , say, 80 incoming attacks and your wall level was 25, it would be 25+80=105 after the last attack?
- Under certain circumstances it was possible to cast the same effect twice leading to increase of the wall level by every new attack;
- It is no longer possible to use "Forced Loyalty" directly on a town in an island without farming villages;
- Added the ability to reserve all towns from one player.