Been playing Grepo since 2010 and not once have I built a silver mine to level 40. Are you sure you play the game right?
Yes, he is as a matter of fact. Maxed resource buildings is common sense when it comes to the WW stage, for example. And if you have a city in a safe zone, with less worries about maxing population available for OLU/LS nukes, then having maxed resource buildings can be useful for supporting your frontline cities to let them rebuild nukes more easily. And silver is extremely valuable due to caves as well.
Once again, Grepolis isn't about Roman mythology, it's about the Greek one, god of war is Ares, not Mars, and they have different characteristics.
The point about DESIRE spell is well pointed out, however, there are ways to overcome it.
I'd appreciate it if you read the entire sentence rather than dismissing it upon seeing the word 'Roman'. I said that the Ares/Athena overlap was present even when we ignore the Roman aspect (in which Mars is the more strategic one).
I'm also going to discuss your new suggestions for Hephaestus:
- Talos - this is basically impossible to properly represent in a game of this scale, due to the sheer size of the fully-built Talos automaton created by Hephaestus. Talos would easily destroy huge numbers of regular troops, on a scale larger than any other myth unit already in the game. Talos would also be basically invulnerable to a lot of the handheld weaponry present in the game, I believe. If you'd like an automaton in the game, then there is no problem with that. But there is no way Talos can be done proper service in this game as a regular myth unit. Maybe as an interesting element in an alternate ending, but not in regular warfare.
- Bulls - not too bad, but I see no real weakness to them? Every other myth unit has some sort of weakness. Fliers are vulnerable to at least one weapon type if caught on the defensive, in addition to having high costs. Hydra are powerful but extremely slow. Erinyes are good, but high favour cost (I think they have the highest favour cost for any myth unit, coming in at 330 vs the Hydra which is next at 300), and high population cost. Pegasi and centaurs are good in defence, but weak to certain weapon types and fairly useless in attack. Dogs are good in defence but with a severe weakness and bad attack. Cyclops have high population cost and extremely vulnerable to sharp weapons if you catch them. There are 2 all-rounder units: the minotaur and the medusa. Medusae are population-efficient, but lack the pure power in attack or defence compared to the dedicated units. Minotaurs have greater power, but at a much greater cost in both resources and favour. All myth units have at least one big weakness. So far as I can see, your bulls do not. Good in defence but not weak in attack, not high on pop cost, and not bad on favour cost. About the only thing against them is a lack of flying ability, but there is no sensible way to justify giving them that ability, so no-one would dare (I hope).
- Bronze/Iron - we don't need a 4th resource type. If grepo are going to introduce new aspects to the game, I would like more gods, more myths, a different end-game, or maybe reworking some of the less-popular units to make them worth using and increase the variety seen in competitive gameplay.
- Volcano/Fire - I don't think you listened. Guaranteeing even 1 farm level is broken, let alone 2. You've got a double lightning bolt with at least one guaranteed farm shot, which is a great building to hit. And the time limit is based upon the world speed. In some servers you can only cast an EQ or bolt every 4 hours.
- Axemen - as much as I like new units, I think they should be available to all unless they are a mythical unit. And we don't per se need another non-myth sharp attack land unit, as we already have hoplites and chariots, and if you want something stronger then you use myths or buff them with a hero. It's the same cost as patroness, yet you get a guaranteed type of unit, with a high attack power for only 1 farm space.
The reason I like Notmad's ideas for Hephaestus is that he shows a lot more restraint on it in terms of the power level, while still capturing the right feel. And he is willing to consider changes to an idea if someone is able to spot a way that they can be abused. For example, you persist with that volcano spell despite the fact that it is the nature of the spell that is broken, not the cooldown time or favour cost. I don't like outright discrediting people's ideas, but when they are broken and add very little to the game in the way of tactics/strategy, and the player is unwilling to adapt their ideas to make use of constructive criticism, then I am willing to do so.