DeletedUser
Guest
Proposal
I propose the introduction of a “Decommission” command so that active troops can be assigned to different areas.
Reason
The idea would be a nice enhancement for those players, including myself who have the time to have troops “deconstructed” into free population to be reassigned. Using this method the player would also get a percentage of the original resources spent on equipping the troops.
Details
The decommission command would return 25% of the original value of the unit, whether ground or naval. This would mean that the value returned would not be affected by technology such as "Conscription" or "Mathematics".
To give an example 100 swordsmen would take 9500 wood to produce along with 8500 silver and a construction time of about 700 minutes. If you no longer require the units then this method of decommission would be useful. Swordsmen are not strong enough to attack with and supporting a ghost town and attacking yourself would cause needless casualties.
The decommission command would take 10% of the original time, therefore, 70 minutes to complete and would return 2375 wood, 2125 silver and 100 population. The method would be done on an individual case more than bulk, meaning units are decommissioned one at a time more then all 100 in one go.
Visual Aids
None I’m afraid.
Balance
This shouldn’t really affect other aspects of the game too much. However it would have to be made so that an additional button is added in the barracks. It might also be best for players to not be able to train troops while others are being decommissioned.
Abuse Prevention
No abuse is possible as you get less resources back then what they cost to train. The only abuse would be to use a god power to summon units and then decommission them, but doing this would be less effective than using the spell “wedding” for example.
Summary
The term decommission is used in all armies old and new. It won’t add a fake feeling to the gain and if anything would make the game seem more realistic. We do not send troops off and then kill them with our own troops. If they are unneeded we fire/decommission them and they go work else where.
Of course this is only an idea and many people might hate it, but any ideas or criticism would be good as it would help improve the idea.
I propose the introduction of a “Decommission” command so that active troops can be assigned to different areas.
Reason
The idea would be a nice enhancement for those players, including myself who have the time to have troops “deconstructed” into free population to be reassigned. Using this method the player would also get a percentage of the original resources spent on equipping the troops.
Details
The decommission command would return 25% of the original value of the unit, whether ground or naval. This would mean that the value returned would not be affected by technology such as "Conscription" or "Mathematics".
To give an example 100 swordsmen would take 9500 wood to produce along with 8500 silver and a construction time of about 700 minutes. If you no longer require the units then this method of decommission would be useful. Swordsmen are not strong enough to attack with and supporting a ghost town and attacking yourself would cause needless casualties.
The decommission command would take 10% of the original time, therefore, 70 minutes to complete and would return 2375 wood, 2125 silver and 100 population. The method would be done on an individual case more than bulk, meaning units are decommissioned one at a time more then all 100 in one go.
Visual Aids
None I’m afraid.
Balance
This shouldn’t really affect other aspects of the game too much. However it would have to be made so that an additional button is added in the barracks. It might also be best for players to not be able to train troops while others are being decommissioned.
Abuse Prevention
No abuse is possible as you get less resources back then what they cost to train. The only abuse would be to use a god power to summon units and then decommission them, but doing this would be less effective than using the spell “wedding” for example.
Summary
The term decommission is used in all armies old and new. It won’t add a fake feeling to the gain and if anything would make the game seem more realistic. We do not send troops off and then kill them with our own troops. If they are unneeded we fire/decommission them and they go work else where.
Of course this is only an idea and many people might hate it, but any ideas or criticism would be good as it would help improve the idea.
Last edited by a moderator: