Baudin Toolan
Grepolis Team
Proposal:
An alternative to waiting for a world to go inactive
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
It could very well have parts that are similar but I honestly didn't look in great detail.
Reason:
The current endgame involves a long wait after the WW finish and most players are quitting rather than see how their world will finally end. My idea has the world go out with a bang so to speak.
Details:
After an alliance completes all 7 WW there will be a 1-2 week period where the game would continue as normal. Then once said period has ended a few things would occur:
1. All alliances would be disbanded and the ability to make alliances (in a formal manner, making an informal team and coordinating through pm's would be legal) would be disabled.
2. The need for CP to gain cities would be removed. You would be able to conquer cities endlessly without worrying about how much BP you'd need for the next one.
3. VM would be disabled.
4. CS distance limit would be increased so players on the rim wouldn't be too far to join in on all the action.
5. A countdown till the end of the world would start. The amount of time would vary depending on server speed. ie 1 month countdown on speed 3 would be a 3 month countdown on speed 1.
These 5 things would set up one final competition ingame, a competition to see who the best player(s) on the server are. The top 12 players at the end would receive gold and an ingame medal*. The gold amounts would vary based on the rank the player ended with. Also there would be a reward for getting top in ABP and DBP.
Once the countdown hits 0 and the rewards are given out the final top 12 could be added to a "Hall of Fame" in the forum. This would be a section of the forum where each world would have a thread entitled "Alpha Hall of Fame", "Beta Hall of Fame", etc. In this section the final top 12 players would be listed (possibly with their ending point amounts), the alliance that built all 7 WW would be listed (possibly with ending point amounts), and the top defender and attacker would be listed (possibly with ending point amounts). This way even if the world has ended new and old players could look back upon those stats and see some of the groups that made this game great.
Visual Aids:
N/A
Balance:
Well this idea would get rid of alliances, VM, and CP requirements for towns.
Abuse Prevention:
Some people will complain that the biggest players with millions of points will inevitably win, but to them I'd say that since they are so much larger they have more cities to lose since they don't have an alliance to support them. Smaller players will gang up on the big players and big players will turn on each other in order to eliminate competition for the rewards.
Summary:
An endgame scenario in which players are forced to fight for themselves instead of for their alliance. WW's were for alliance achievements, this would be for single player achievements. No VM means players with millions of points couldn't just go into hiding to avoid losing cities. No CP requirements means players can constantly keep fighting without needing to BP hunt. This would be a more "grepolis" style ending as opposed to simply waiting for a world to go inactive.
Please let me know what you guys think. Feedback from players on worlds that have completed all 7 WW are especially helpful as you're currently in a situation where you are basically waiting for a world to go inactive.
*The gold award and medal are just an idea, I don't know if Inno would actually give out gold for that.
An alternative to waiting for a world to go inactive
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
It could very well have parts that are similar but I honestly didn't look in great detail.
Reason:
The current endgame involves a long wait after the WW finish and most players are quitting rather than see how their world will finally end. My idea has the world go out with a bang so to speak.
Details:
After an alliance completes all 7 WW there will be a 1-2 week period where the game would continue as normal. Then once said period has ended a few things would occur:
1. All alliances would be disbanded and the ability to make alliances (in a formal manner, making an informal team and coordinating through pm's would be legal) would be disabled.
2. The need for CP to gain cities would be removed. You would be able to conquer cities endlessly without worrying about how much BP you'd need for the next one.
3. VM would be disabled.
4. CS distance limit would be increased so players on the rim wouldn't be too far to join in on all the action.
5. A countdown till the end of the world would start. The amount of time would vary depending on server speed. ie 1 month countdown on speed 3 would be a 3 month countdown on speed 1.
These 5 things would set up one final competition ingame, a competition to see who the best player(s) on the server are. The top 12 players at the end would receive gold and an ingame medal*. The gold amounts would vary based on the rank the player ended with. Also there would be a reward for getting top in ABP and DBP.
Once the countdown hits 0 and the rewards are given out the final top 12 could be added to a "Hall of Fame" in the forum. This would be a section of the forum where each world would have a thread entitled "Alpha Hall of Fame", "Beta Hall of Fame", etc. In this section the final top 12 players would be listed (possibly with their ending point amounts), the alliance that built all 7 WW would be listed (possibly with ending point amounts), and the top defender and attacker would be listed (possibly with ending point amounts). This way even if the world has ended new and old players could look back upon those stats and see some of the groups that made this game great.
Visual Aids:
N/A
Balance:
Well this idea would get rid of alliances, VM, and CP requirements for towns.
Abuse Prevention:
Some people will complain that the biggest players with millions of points will inevitably win, but to them I'd say that since they are so much larger they have more cities to lose since they don't have an alliance to support them. Smaller players will gang up on the big players and big players will turn on each other in order to eliminate competition for the rewards.
Summary:
An endgame scenario in which players are forced to fight for themselves instead of for their alliance. WW's were for alliance achievements, this would be for single player achievements. No VM means players with millions of points couldn't just go into hiding to avoid losing cities. No CP requirements means players can constantly keep fighting without needing to BP hunt. This would be a more "grepolis" style ending as opposed to simply waiting for a world to go inactive.
Please let me know what you guys think. Feedback from players on worlds that have completed all 7 WW are especially helpful as you're currently in a situation where you are basically waiting for a world to go inactive.
*The gold award and medal are just an idea, I don't know if Inno would actually give out gold for that.