DeletedUser
Guest
Proposal:
Replace the World Wonder system, which most people dislike, with this concept for end-game.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
I didn't do the most thorough of searches, but I saw nothing like my idea.
Reason:
I think this idea is a cool endgame that removes the simmer problem for end-world that makes so many people leave.
Details:
Ok, so here's the idea:
Remove world wonders entirely. Nobody likes them, nobody cares for them, so drop those. At the corners between oceans (I'm not 100% sure if you would have one of these at every corner or just have 1 per 4 oceans, that is up for debate) have a rather large, fairly circular island that initially has nobody on it and no build spots. When the points for endgame trigger are high enough, similar to the world wonder trigger, build spots show up on this island, lets say maybe 100 of them (number can change, point is its a big island). At the center of this island is a Stronghold.
This "Stronghold" is a city, unowned by anyone, that can only be reached via land from that island (I don't think flying units reaching it is fair unless they are from these port cities, for reasons that will become obvious, so some logical reason for that would need to be created). This Stronghold can be controlled by an alliance, by sending troops to it. You don't send troops to "attack" or "support" the stronghold, you send them to it. If your alliance controls it at the landing time, they join the force. If your alliance doesn't control it, they attack the owner. The idea is that when your alliance controls a stronghold, you gain points towards a scoreboard per time you control it. Endgame is achieved when one alliance has reached a certain point total. The idea is that with each stronghold, the people around it aren't only fighting for the stronghold, but for the port cities to use to support the stronghold.
Here's a twist. With this structure, a good plan would be to send your alliance to the rim in the middle of nowhere and use the strongholds nobody is near. So the points a Stronghold gives is based on the strength of the players in its neighboring oceans: higher points the players, higher points the Stronghold is worth.
Visual Aids: n/a
Abuse Prevention:
The only abuse I can think of is the fliers going to the Strongholds which would be outrageously unfair, so there would need to be some logical reason they can't (mountain range, idk).
Summary:
This concept would allow the endgame to start up a new fight on centralized stages and be a far more interesting way to finish off a world.
Replace the World Wonder system, which most people dislike, with this concept for end-game.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
I didn't do the most thorough of searches, but I saw nothing like my idea.
Reason:
I think this idea is a cool endgame that removes the simmer problem for end-world that makes so many people leave.
Details:
Ok, so here's the idea:
Remove world wonders entirely. Nobody likes them, nobody cares for them, so drop those. At the corners between oceans (I'm not 100% sure if you would have one of these at every corner or just have 1 per 4 oceans, that is up for debate) have a rather large, fairly circular island that initially has nobody on it and no build spots. When the points for endgame trigger are high enough, similar to the world wonder trigger, build spots show up on this island, lets say maybe 100 of them (number can change, point is its a big island). At the center of this island is a Stronghold.
This "Stronghold" is a city, unowned by anyone, that can only be reached via land from that island (I don't think flying units reaching it is fair unless they are from these port cities, for reasons that will become obvious, so some logical reason for that would need to be created). This Stronghold can be controlled by an alliance, by sending troops to it. You don't send troops to "attack" or "support" the stronghold, you send them to it. If your alliance controls it at the landing time, they join the force. If your alliance doesn't control it, they attack the owner. The idea is that when your alliance controls a stronghold, you gain points towards a scoreboard per time you control it. Endgame is achieved when one alliance has reached a certain point total. The idea is that with each stronghold, the people around it aren't only fighting for the stronghold, but for the port cities to use to support the stronghold.
Here's a twist. With this structure, a good plan would be to send your alliance to the rim in the middle of nowhere and use the strongholds nobody is near. So the points a Stronghold gives is based on the strength of the players in its neighboring oceans: higher points the players, higher points the Stronghold is worth.
Visual Aids: n/a
Abuse Prevention:
The only abuse I can think of is the fliers going to the Strongholds which would be outrageously unfair, so there would need to be some logical reason they can't (mountain range, idk).
Summary:
This concept would allow the endgame to start up a new fight on centralized stages and be a far more interesting way to finish off a world.