Passed Fishing

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DeletedUser26631

Guest
Proposal:
Add a new boat to the harbor called a fishing boat to send out for fishing and get resources.


Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Not previously mentioned.

Reason:
More resources is always better :) also adding a major will make the game more interesting and could attract more players for your benefit Inno devs. Another thing, why is their a fisherman shown at the harbor?

Details:
Add a simple fishing boat to the harbor. It will be added to the harbor once you get the harbor to level 10, it does not have to be researched.

Fishing Boat:
Attack Value:1
Defense Value:1
Pop:6
Fish Able to Gather:0-300
Speed:32 (speed one) (it can't do any harm so it should be able to go fast)
Cost
Wood:200
Rock:50
Silver:150
Construction time:45 mins (speed one)


Each fish is worth 5 of each resource. All of the fishing boats you have must be sent out to get the fish, a minimum of 25 boats are to be sent out, more than 30 boats could get you extra resources. To know where to fish, scroll around the map and look for bubbled water/jumping fish. Finding the schools of fish should be somewhat hard so it doesn't make gameplay laggy. The boats also need to refresh just like the farms, since they are basically the same (5 minutes, 20 minutes,90..etc...). A new research should be added too called, Spear Fishing, this technology works the same as Booty, it allows you to get the 480 minutes and the other times. Spear Fishing costs 3 research points and costs 1400 of each resource. When you send out the ships for however much time you want, it only gets a certain amount of fish based on time the boat was out:
Normal Fishing:
5 mins: 0-30 fish caught
20 mins: 30-70 fish caught
90 mins: 60-150 fish caught
240 mins: 90-250 fish caught
Rage Fishing:
5 mins: 5-40 fish caught, your fishermen have a 10% of mutiny next time they are sent out.
20 mins:45-90 fish caught, your fishermen have a 25% of mutiny next time they are sent out.
90 mins: 95-170 fish caught, your fishermen have a 50% of mutiny next time they are sent out.
240 mins: 175-280 fish caught, your fishermen have an 80% of mutiny next time they are sent out.
Normal Spear Fishing:
10 mins: 0-40 fish caught
40 mins:40-90 fish caught
180 mins:80-160 fish caught
480 mins:100-270 fish caught
Rage Spear Fishing:
10 mins:10-55 fish caught, your fishermen have a 20% of mutiny next time they are sent out.
40 mins:60-100 fish caught, your fishermen have a 40% of mutiny next time they are sent out.
180 mins:105-180 fish caught, your fishermen have a 60% of mutiny next time they are sent out.
480 mins:180-300 fish caught, your fishermen have a 95% of mutiny next time they are sent out.

Once a crew goes through mutiny, you lose the fishing boats you used to send out, permanently, there shouldn't be a research that will be like Diplomacy for lower crew resistance, SO BE NICE TO YOUR MEN! The boats can only be killed if attacking transports land the land they have.

Visual Aids:
greece.jpg

Balance:
Can't affect anything since mostly all players will use this, I expect.

Abuse Prevention:
none

Summary:
I think this is a great idea since getting resources at some points can be a pain and this could relieve that pain. :)
 
Last edited by a moderator:

Link of time

Phrourach
I like it too, but with the shunning of game-changing ideas like this, I honestley can't see it getting 25% on the vote.
 

DeletedUser27700

Guest
All ideas are considered equally.
The scope does not make any difference.
 

DeletedUser

Guest
Proposal:
Add a new boat to the harbor called a fishing boat to send out for fishing and get resources.


Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Not previously mentioned.

Reason:
More resources is always better :) also adding a major will make the game more interesting and could attract more players for your benefit Grepolis Mods. Another thing, why is their a fisherman shown at the harbor?

Details:
Add a simple fishing boat to the harbor. It could be added to the academy or a default, you pick.

Visual Aids:
http://www.google.com/imgres?rlz=1C1CHFX_enUS508US508&biw=1280&bih=915&tbm=isch&tbnid=85k-9LupIwxUyM:&imgrefurl=http://library.thinkquest.org/04oct/01723/G-Trade.htm&docid=1b8Q2GP5YdXGSM&imgurl=http://library.thinkquest.org/04oct/01723/G-Trad2.jpg&w=380&h=307&ei=0f12UankKpDU8wSPh4HgBQ&zoom=1&ved=1t:3588,r:11,s:0,i:115&iact=rc&dur=1462&page=1&tbnh=164&tbnw=203&start=0&ndsp=23&tx=120&ty=83

Balance:
Can't affect anything since mostly all players will use this, I expect

Abuse Prevention:
none

Summary:
I think this is a great idea since getting resources at some points can be a pain and this could relieve that pain :)

I honestly don't think this idea is terrible..just needs a little more collaboration. :)

Since we all know land units gather the resources..would this ship not need land units? If not, how would a ship alone gather resources?
 

DeletedUser18132

Guest
Hmmm, interesting concept. Could you please expand this a little more?
For example, how many resources could you get?
Would you get a specific number of resources, or would it be random?
Could gold also be fished out?
Would the boat go out automatically, or would you have to send it out manually?
Would it apply to a specific premium advisor, or would it be free to all players?
 

odysseus2001

Phrourach
Say perhaps the fishing boat could bring back fish which you could trade for resources in a new section of the market place. You could maybe only fish once a day for each city and would bring more fish in with the more fishing boats but it would still be random. For example: One fishing boat would bring in 1-5 fish, 2 fishing boats would bring in 2-10 fish and so on. They would have 0 attack and 0 defensive value. You would have them in your harbour and you go into the harbour and click go fishing. You then will have the option to go to a more productive fishing spot (10% more fish) but you won't get the resources for 4 hours or you can go to less productive sites but have the resources sooner. It would be free but you would have to have market place level 10. The trade level could be say 1 fish to 100 resources. They would take up 10 pop space.

-O-
 
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odysseus2001

Phrourach
To sjsharksboy
For example, how many resources could you get?
It depends on how many vessels you send but if you sent one you could get anywhere from 100-500 resources.
Would you get a specific number of resources, or would it be random?
How many fish you got would be random.
Could gold also be fished out?
No, gold could not be fished out.
Would the boat go out automatically, or would you have to send it out manually?
You would have to send it out manually via the harbour.
Would it apply to a specific premium advisor, or would it be free to all players?
It would not require gold or a premium adviser.

All of these are subject to change.

-O-
 

DeletedUser18132

Guest
To sjsharksboy

It depends on how many vessels you send but if you sent one you could get anywhere from 100-500 resources.

How many fish you got would be random.

No, gold could not be fished out.

You would have to send it out manually via the harbour.

It would not require gold or a premium adviser.

All of these are subject to change.

-O-

How do you know the answers, if you are not the OP?:heh:
 

DeletedUser

Guest
What about the possibility of destroying one's fishing boats by attacking them ?

The boats could be sent our manually for a period of 30 - 120 - 240 minutes, for example.
After a fishing period, they need a period to rest ( 5 - 20 - 60 minutes), during which they are in the harbor and can be destroyed by an ennemy attack.
 

DeletedUser26631

Guest
To sjsharksboy

It depends on how many vessels you send but if you sent one you could get anywhere from 100-500 resources.

How many fish you got would be random.

No, gold could not be fished out.

You would have to send it out manually via the harbour.

It would not require gold or a premium adviser.

All of these are subject to change.

-O-

i agree with this, accept fishing out gold, i think that is a great idea but so little gold could be fished and it would be very rare
 

DeletedUser

Guest
i agree with this, accept fishing out gold, i think that is a great idea but so little gold could be fished and it would be very rare
Inno wouldn't profit from giving out from free gold so they wouldn't. Otherwise this idea has potential
 

DeletedUser27700

Guest
i agree with this, accept fishing out gold, i think that is a great idea but so little gold could be fished and it would be very rare

If that is the direction you wish to go, please edit your OP and we can add this to the free gold discussion thread, here.

Your choice :)
 

DeletedUser

Guest
Inno wouldn't profit from giving out from free gold so they wouldn't. Otherwise this idea has potential

It could be a very limited amount of gold, just enough to reduce construction costs once, or to summon one helper.

On a purely marketing basis, Inno could profit as exposing players to gold could make them feel the advantages of it and long for more gold, increasing the numer of people investing money in the game.
 

DeletedUser

Guest
It could be a very limited amount of gold, just enough to reduce construction costs once, or to summon one helper.

On a purely marketing basis, Inno could profit as exposing players to gold could make them feel the advantages of it and long for more gold, increasing the numer of people investing money in the game.
That's why you get a free advisor and priestess...
 

DeletedUser

Guest
That's why you get a free advisor and priestess...

Ok, this may sound a bit exagerated, but i think that giving free advisor, priestess, capitain, commander, doesn't make us "feel" the importance of gold.
Obtaining gold and then breaking one's head deciding on what to use it, then using it, that would make a big difference.

When i get free advisor in the tutorial quests, i feel it as some kind of logical reward for the quests, just like the free resources or 5 biremes.
 
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