DeletedUser35431
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Now updated
Improvement:
Proposal: To have a god happiness meter underneath the favor meter.
Reason: Make it more realistic. I have seen other games with this.
Details: The meter shows how happy the gods are. The happiness of a god is the same for all cities worshipping said god. In the temple you can check each gods happiness. If the god that you worships' happiness in below 15% he could cast a spell against you. E.G. Zeus' happiness is 9%. He casts lightning bolt on your city. This works like farming villages when they revolt. If gods that you do not worship you are unhappy they may not allow you to worship them. You start with 50% for all gods. Happiness is measured in from 0%-100% If the meter is down, favor will production levels will decrease. If it is high favor production will improve. At 50% Happy favor production is the same. At 100% it will be 25% faster. At 0% it will be 25% slower. If a gods happiness hits zero, they will leave you. They will take all their units with them. When the temple is constructed, all gods are at 50%. Other gods emotions will stay at 50% until you interact with them. E.G. if I worship Hades, and I have 65% with him and 50% with the other gods, if I change to Zeus, Hades will lose 10%, and Zeus will get 10%.
You can make the god you worship happy by:
The god you worship will lose happiness when you:
*You can gain happiness by spending/buying gold. You shall get varying amounts of happiness whenever you buy gold. Then you gain 10% happiness when you spend gold.
The happiness value is how much the happiness is above 50%.
When you are worshiping a god in two cities the speed of happiness is not any different.
N.B. If your happiness is below 10% you will not be able to cast spells.
E.G. 67% Happiness = 17% Happiness value
* If the happiness value is positive, your favor production will be the square root of your happiness value. If negative the favor production speed will be the happiness value.
E.G. If the happiness value is 17%, the favour production speed will be 4.1% faster. If it is 46% the favour production will be 6.7 faster. IF it is 50% (MAX) it will be 10 % faster (This is not the square root but with MAX value it will be 10%)
E.G.If it is -13% favour production will be 13% slower.
So if you are on a speed 1 world with one city with a temple level 9 and 89% happiness your favour production will be 9,2
Visual Aids:
Abuse: No abuse!
Balance: Faster or slower favor production.
Thanks!
Improvement:
Proposal: To have a god happiness meter underneath the favor meter.
Reason: Make it more realistic. I have seen other games with this.
Details: The meter shows how happy the gods are. The happiness of a god is the same for all cities worshipping said god. In the temple you can check each gods happiness. If the god that you worships' happiness in below 15% he could cast a spell against you. E.G. Zeus' happiness is 9%. He casts lightning bolt on your city. This works like farming villages when they revolt. If gods that you do not worship you are unhappy they may not allow you to worship them. You start with 50% for all gods. Happiness is measured in from 0%-100% If the meter is down, favor will production levels will decrease. If it is high favor production will improve. At 50% Happy favor production is the same. At 100% it will be 25% faster. At 0% it will be 25% slower. If a gods happiness hits zero, they will leave you. They will take all their units with them. When the temple is constructed, all gods are at 50%. Other gods emotions will stay at 50% until you interact with them. E.G. if I worship Hades, and I have 65% with him and 50% with the other gods, if I change to Zeus, Hades will lose 10%, and Zeus will get 10%.
You can make the god you worship happy by:
- By changing to this god +10%
- Upgrading Temple +10%
- Winning Battles with myth units +8% (As long as one myth unit goes to battle and you win, even if the myth unit does not make it back, you get 8% + happiness)
- Training myth units +2%
- Getting a meddle or award +5%
- Building divine statue +100%
You will only receive it once the building is finished.
- Purchasing gold -
- Less than 50 Gold = 2%
- Between 50 and 100 gold = 5%
- Between 100 and 200 gold = 10%
- More than 200 = 15%
- When you have the effect of the high priestess is in use your happiness will not be able to sink below 50%. If you have less than 50% your happiness will go to 50%
- Spending gold - Immediate 25%
The god you worship will lose happiness when you:
- Lose myth units in battle -5%
- Degrade temple -15%
- Changing god -10% for old god.
- Loosing myth units out of battle -5%
- Loosing a city -75%
Only if you have 2+ cities.
- If you interact with your current god the happiness of all other gods will go down by 1% (2% on hero worlds)
- When others cast spells on you - 5%
- Being kicked from an alliance - 25%
- Inactivity -
- 5 Days = -5%
- 8 Days = -10%
- 10 Days = 15%
- 15 Days = 25%
- 20< Days = -45%
*You can gain happiness by spending/buying gold. You shall get varying amounts of happiness whenever you buy gold. Then you gain 10% happiness when you spend gold.
The happiness value is how much the happiness is above 50%.
When you are worshiping a god in two cities the speed of happiness is not any different.
N.B. If your happiness is below 10% you will not be able to cast spells.
E.G. 67% Happiness = 17% Happiness value
* If the happiness value is positive, your favor production will be the square root of your happiness value. If negative the favor production speed will be the happiness value.
E.G. If the happiness value is 17%, the favour production speed will be 4.1% faster. If it is 46% the favour production will be 6.7 faster. IF it is 50% (MAX) it will be 10 % faster (This is not the square root but with MAX value it will be 10%)
E.G.If it is -13% favour production will be 13% slower.
So if you are on a speed 1 world with one city with a temple level 9 and 89% happiness your favour production will be 9,2
Visual Aids:
Abuse: No abuse!
Balance: Faster or slower favor production.
Thanks!
Now updated
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