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Does this idea appear in the Previously Suggested Ideas List? No
Have you performed a search using key words from the title of your proposal and read any related threads? tried to non existed
Proposal
when you select a God for a city, it will give you a positive bonus effect.
Reason
The best thing about Grepolis that I think makes the game unique is the existence of Gods and how they affect the game. this is to boost their effect without any abuse.
Details
Zeus: +0.25%/(temple level) to all land unit power( attack and defense)
Poseidon: +0.25%/(temple level) to all naval unit power( attack and defense)
Athena:+0.4%/(temple level) faster recruitment, -0.4%/(temple level) cost of units ( land and sea units)
Hera: +0.4%/(temple level) faster building, +0.3%/(temple level) resource production.
P.S. each divine statue is considered as 5 additional temple levels for that city ( same as favor calculation)
Each bonus is calculated per city and DOES NOT stack in multiple cities.
example:
if you have Zeus in one city and a temple level of 8, 8*0.25=2..... you get +2% to all land unit power(attack and defense)
just by selecting a God for the city, this passive power will immediately take effect. ( working with other increases such as phalanx, population growth, happiness.. additively)
Visual Aids
no nead
Balance
There will be more reasons to choose different Gods.
Abuse Prevention
In case a GOD is changed for a city, it will take 48 hours for the passive to take effect.
Summary
The bonuses can be changed. but the main Idea is good I think
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear in the Previously Suggested Ideas List? No
Have you performed a search using key words from the title of your proposal and read any related threads? tried to non existed
Proposal
when you select a God for a city, it will give you a positive bonus effect.
Reason
The best thing about Grepolis that I think makes the game unique is the existence of Gods and how they affect the game. this is to boost their effect without any abuse.
Details
Zeus: +0.25%/(temple level) to all land unit power( attack and defense)
Poseidon: +0.25%/(temple level) to all naval unit power( attack and defense)
Athena:+0.4%/(temple level) faster recruitment, -0.4%/(temple level) cost of units ( land and sea units)
Hera: +0.4%/(temple level) faster building, +0.3%/(temple level) resource production.
P.S. each divine statue is considered as 5 additional temple levels for that city ( same as favor calculation)
Each bonus is calculated per city and DOES NOT stack in multiple cities.
example:
if you have Zeus in one city and a temple level of 8, 8*0.25=2..... you get +2% to all land unit power(attack and defense)
just by selecting a God for the city, this passive power will immediately take effect. ( working with other increases such as phalanx, population growth, happiness.. additively)
Visual Aids
no nead
Balance
There will be more reasons to choose different Gods.
Abuse Prevention
In case a GOD is changed for a city, it will take 48 hours for the passive to take effect.
Summary
The bonuses can be changed. but the main Idea is good I think
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
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