DeletedUser46838
Guest
HOW IS THAT FAIR?!
Don't understand you
Don't understand you
you just don't get it, it is an INSTANT nuke. If you're farming a gold user, he can just get 1500 LDU in 1 hour. There's no skill involved in that.Limiting it by ratio won't work, you need to look at how it would work if you had 1 city but also if you had 20...
I just started on En80 now in the first few days I would have paid a 500 gold for 10k resources, but when I had 177 cities on an old world, 10 gold for 10k resources would maybe be acceptable if I was desperate...
Fine. Let's see how many people hate this idea....want to bet Baudin?
<--------SIGN BELOW IF YOU DISLIKE THE GOLD TRADE--------------------->
Rock5
SirNoelRules
Civecnavi
A breeze
Bytting
Person67
that's 1 nuke at the beginning of the game. later in the game, it's 20 nukes. or 50 nukes. or 200 nukes.No offense but look at the big picture, one nuke on a world where you have 20+ cities isn't that much, and that hard just divert some of resources around ... It is quite a common think to do when you have a larger account.
Grepolis will only be online as long as it is making money, now lets be honest a quick look at the stat sites show numbers appear to be dropping. So every new source of revenue the game can utilise the better it means the game will be around for much longer
Next is the small quantity of gold whores, to be honest we are talking say 10 people per world, so it isn't really worth bothering with these guys we need to be more concerned with the balance of the game for the other 20000 people playing.
You also need to understand these games have to make money, without a business model around that you have game. - but these points are a touch off topic so ill leave it at that.
You also need to understand these games have to make money, without a business model around that you have game. - but these points are a touch off topic so ill leave it at that.
the thing is, look at the feedback to this idea, mainly look at how many players stated they quit if this was implemented, and the people on the forums represent the entire grepo communitySo a many incorrect statements above aicy, first while you may have felt 2.0 had the biggest drop in players I would totally disagree. When they started closing the worlds to new players, and introduced world wonders made the biggest difference. The majority of players leave due to a work/life balance. Maybe I don't associate in the right circles but I have never heard of a player leaving due then gold issue you talk of.
While I don't want to point out the obvious to someone as seasoned as you... you can have 40 cities, no bp and not used any gold.
Your examples you are referring to are all edge cases, you need to look at how the player base as a whole would adapt to the change.
You also need to understand these games have to make money, without a business model around that you have game. - but these points are a touch off topic so ill leave it at that.
the people on the forums represent the entire grepo community
Are you joking? You've clearly never heard the term "vocal minority".
exactly, only one person has supported the idea as is, and has really only said he thought it was good because inno would profit, which they won'tWhat about a vocal majority, with a vocal minority you see quite a few people disagreeing. Just about no one has come up and said they support the idea as it is.